"The core game was not that difficult to be ported. It’s Flash - TopicsExpress



          

"The core game was not that difficult to be ported. It’s Flash everywhere. But we wanted it to run on “old” things like iPad1/3GS and same-era Android devices. In order to run on these performance limited devices we’ve implemented custom 3D objects: all the cubes are really only 1 model/surface for which we manipulate the index/vector buffers. For memory limited devices (iPad1 especially) we’re also loading ugly half-resolution textures. All textures are in ATF format which also helps for memory and performance considerations. On mobile some advanced stuff needs Native Extensions: connection to GameCenter (and equivalent), Ads, In-App purchases … etc. Ads networks constantly changes API and are basically untestable. After having tried a lot of them, here’s the big advice: don’t bother with amateur Ad ANEs. There’ll always be something not working on some device you can’t test with. Some networks provide their own ANEs (playhaven, revmob). Also Milkman’s stuff is very well maintained."
Posted on: Mon, 29 Jul 2013 14:50:49 +0000

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