6.79 Abaddon - Base armor reduced by 1 - Myst Coil self - TopicsExpress



          

6.79 Abaddon - Base armor reduced by 1 - Myst Coil self damage increased from 50/75/100/125 to 75/100/125/150 - Aphotic Shield is now dispellable - Borrowed Time no longer activates while Doomed Alchemist - Chemical Rage no longer provides 250/500/750 bonus HP - Chemical Rage HP regen increased from 15/30/60 to 50/75/100 Ancient Apparition - Ice Vortex cooldown reduced from 5 to 4 - Ice Blast cooldown reduced from 45 to 40 - The Chilling Touch buff is now always applied to Ancient Apparition even if he is not within the target area - Chilling Touch cooldown reduced from 50/46/42/38 to 50/42/34/26 Axe - Berserkers Call AoE increased from 275 to 300 - Battle Hunger duration reduced from 10/13/16/19 to 10/12/14/16 - Battle Hunger damage reduced from 15/21/27/33 to 15/20/25/30 - Battle Hunger movement speed slow/bonus increased from 8% to 10% - Battle Hunger is now dispellable - Counter Helix cooldown reduced from 0.55/0.5/0.45/0.4 to 0.45/0.4/0.35/0.3 - Counter Helix now hits siege units - Culling Blade no longer goes on cooldown if it successfully kills a hero - Culling Blade threshold reduced from 300/450/625 to 250/350/450 (Aghanim upgraded version is still 300/450/625) - Culling Blade speed bonus increased from 25% to 40% and AoE from 600 to 900 - Culling Blade 40% speed bonus now applies to attack speed as well - Culling Blade Aghanim allied buff duration increased from 6 to 10 - Culling Blade manacost reduced from 150/200/250 to 60/120/180 Batrider - Base damage reduced from 48-52 to 38-42 - Vision reduced from 1400 to 1200 - Flaming Lasso cast range reduced from 175 to 100 Beastmaster - Inner Beast AoE reduced from 1000 to 900 (standard aura AoE) - Inner Beast attack speed rescaled from 18/26/32/40 to 15/25/35/45 - Call of the Wild now has two abilities for summoning each unit independently - Call of the Wild manacost reduced from 25 to 15 and cast point improved from 0.5 to 0.3 Bloodseeker - Base movement speed reduced from 305 to 300 - Thirst is now global instead of 6000 range - Thirst bonus now stacks for each unit that is low HP - Thirst HP threshold increased from 20/30/40/50% to 50% - Thirst movement speed bonus reduced from 15/25/35/45% to 7/14/21/28% - When Thirst is active, movement speed cap is removed on your hero - Thirst no longer provides armor bonus - Thirst provides bonus 7/14/21/28 damage - Thirst no longer grants full hero vision around low HP targets, it only shows their model - Thirst no longer lasts for an extra 3 seconds when the target is dead Brewmaster - Base agility increased from 16 to 22 - Drunken Haze affects a 200 AoE around the target - Thunder Clap is now dispellable - Primal Split selection order is now Earth/Storm/Fire - Reworked Primal Split Aghanim upgrade. Spoiler: No longer upgrades any stats, cd, duration, etc on Aghanim. Instead, it now grants Thunderclap to Earth, Drunken Haze to Storm, and Drunken Brawler to Fire. The skills granted are at the same level as Brewmasters skills. Cooldowns are independent of the original Brewmaster. Bristleback - Attack point improved from 0.4 to 0.3 - Viscous Nasal Goo is now dispellable - Viscous Nasal Goo cast point improved from 0.4 to 0.3 - Warpath max stacks increased from 5 to 5/6/7 - Warpath stack duration increased from 10 to 14 Broodmother - Spin Web AoE increased from 650 to 900 - Spin Web cast range increased from 600 to 1000 - Spin Web cast point nerfed from 0.2 to 0.4 - Spin Web no longer destroys trees - Broodmother now has completely unobstructed movement when under the web (can walk over cliffs, trees, etc) - Removed buffer time when leaving Spin Web (you now immediately lose your regen/movement/pathing/invis bonuses) Centaur Warrunner - Stampede slow duration increased from 1.25 seconds to 1.5 Chaos Knight - Chaos Bolt damage and stun values are now inversely related Chen - Test of Faith teleport is now dispellable - Hand of God cooldown increased from 140/130/120 to 160/140/120 Clinkz - Searing Arrows damage increased from 20/30/40/50 to 30/40/50/60 - Searing Arrows manacost increased from 8 to 10 - Searing Arrows is no longer blocked by magic immunity Clockwerk - Units knocked back by Power Cogs destroy trees in 100 AoE around where they land Crystal Maiden - Freezing Field AS/MS AoE slow increased from -20/-30 to -30/-30 - Freezing Field Scepter AS/MS AoE slow increased from -50/-30 to -50/-50 Dark Seer - Vacuum cooldown increased from 24 to 28 Dazzle - Weave duration rescaled from 12/18/24 to 20 - Weave armor per second rescaled from 1 to 0.75/1/1.25 (scepter is 1/1.25/1.5) - Poison Touch damage increased from 8/16/24/32 to 14/20/26/32 (7 seconds worth) - Poison Touch is now dodgeable - Poison Touch slow timings reworked Spoiler: Previous Poison Touch: ========================= Lvl 1 Slow target by 33% for 1 second Lvl 2 Slow target by 33% for 1 second, then slow target by 66% for 1 second Lvl 3 Slow target by 33% for 1 second, then slow target by 66% for 1 second, then stun target for 1 second Lvl 4 Slow target by 33% for 1 second, then slow target by 66% for 1 second, then stun target for 1 second Ministuns for 0.01 seconds at the start. New Poison Touch: ================== Lvl 1 Slow target by 33% for 3 seconds Lvl 2 Slow target by 33% for 2 seconds, then slow target by 66% for 1 second Lvl 3 Slow target by 33% for 1 second, then slow target by 66% for 1 second, then slow target by 100% for 1 second Lvl 4 Slow target by 33% for 1 second, then slow target by 66% for 1 second, then stun target for 1 second Ministuns for 0.01 seconds at the start. Death Prophet - Exorcism Spirit damage increased from 43-48 to 53-58 Disruptor - Kinetic Field AoE increased from 300 to 325 - Glimpse cooldown reduced from 60/50/40/30 to 65/50/35/20 - Static Storm AoE increased from 375 to 450 - Static Storm max damage increased from 170/220/270 to 200/250/300 - Added Aghanims upgrade: Static Storm silences items, and lasts an extra 2 seconds Doom - Doom cooldown reduced from 110 to 100 - Doom now removes positive buffs on the target before applying the debuff - Doom Aghanim AoE requirement increased from 550 to 900 Spoiler: This is the AoE that is considered when freezing the duration of Aghanim upgraded Doom. Drow Ranger - Precision Aura damage ratio increased from 16/20/24/28% to 18/24/30/36% - Precision Aura no longer affects creeps - Precision Aura can now be manually casted to affect creeps globally for 30 seconds (120 cd) - Marksmanship attribute negation AoE increased from 375 to 400 Earthshaker - Enchant Totem damage increased from 75/150/225/300% to 100/200/300/400% - Fissure range increased by 100 Elder Titan - Ancestral Spirit damage reduced from 120/160/200/240 to 80/120/160/200 Enigma - Midnight Pulse dps increased from 3/4/5/6% to 4/5/6/7% - Added Aghanims upgrade: Adds Midnight Pulse damage to your Black Hole. This damage stacks with Midnight Pulse. Enchantress - Untouchable attack speed slow increased from 20/50/80/110 to 30/60/90/120 Faceless Void - Timewalk slow rescaled from 25/30/35/40% to 20/30/40/50% - Chronosphere AoE increased from 400 to 450 Huskar - Agility reduced from 20 + 2.4 to 15 + 1.4 - Berserkers Blood is now disabled by Doom Invoker - EMP restores Invoker for 50% of the mana it drains from heroes (excluding illusions) - Invoke Max Spells rescaled from 1/2/2/2 to 2 Io - Tether now does a -100% MS/AS slow instead of a stun Jakiro - Liquid Fire is now a castable Attack Orb (same cooldown, no mana cost) Juggernaut - Healing Ward movement speed increased from 300 to 450 - Omnislash Scepter cooldown reduced from 110/100/90 to 70 - Omnislash no longer stops if the target is Ethereal (it still doesnt do damage) - Fixed not being able to use items during Omnislash Keeper of the Light - Blinding Light now destroys trees in a 150 AoE around where the target is pushed Kunkka - X Marks The Spot cooldown reduced from 16 to 13 - Ghost Ship damage increased from 350/450/550 to 400/500/600 Leshrac - Diabolic Edict cast point improved from 0.7 to 0.5 - Pulse Nova scepter damage increased from 88/133/177 to 100/150/200 Lich - Frost Armor has half effect against ranged heroes - Frost Armor slow now stacks with the slow from Frost Nova - Sacrifice cooldown increased from 35/30/25/20 to 44/36/28/20 - Sacrifice mana gain increased from 15/30/45/60% to 25/40/55/70% - Sacrifice no longer denies enemy XP - Sacrifice now converts your own creep for XP (shared in AoE as normal creep xp bounty) Lifestealer - Rage cooldown increased from 17 to 19 - Open Wounds and Infest cast points increased from 0.01 to 0.2 Lina - Attack range increased from 635 to 650 Lion - Mana Drain duration increased from 4 to 5 - Hex cooldown increased from 15 to 30/25/20/15 - Hex duration increased from 1.75/2.5/3.25/4 to 2.5/3/3.5/4 Lone Druid - Base movement speed increased from 315 to 325 (still 280 in True Form) - Spirit Bear XP bounty increased from 196 to 300 Luna - Moon Glaive can now bounce back on the same units if it already hit all other units nearby - Moon Glaive bounce damage reduced from -30% to -35% - Eclipse Scepter beam count limit per target removed Lycanthrope - Armor increased by 1 (Shapeshift total armor is still the same as before) - Base damage increased by 5 - Howl bonus damage for non-hero units increased from 4/8/12/16 to 5/10/15/20 - Wolves magic resistance increased from 50% to 80% Magnus - Turn rate improved from 0.5 to 0.8 Medusa - Mystic Snake now does Pure damage to units in Stone Form Meepo - Base armor reduced by 1 - Turn rate improved from 0.5 to 0.65 - Earthbind cast point improved from 0.5 to 0.3 - Divided We Stand leveling rebalanced from 6/11/16 to 4/11/18 - Removed 30% stat sharing on non-aghanim Divided We Stand Mirana - Leap AoE AS/MS speed bonus is granted at the cast location rather than the destination - Leap AoE AS bonus increased from 4/8/12/16 to 8/16/24/32 Morphling - Morph level 4 shift rate improved from 0.25 to 0.2 Naga Siren - Rip Tide AoE reduced from 450 to 350 - Ensnare manacost increased from 75/85/95/105 to 90/100/110/120 Natures Prophet - Treants XP Bounty increased from 20 to 30 - Treants Gold Bounty increased from 12-16 to 14-20 Necrolyte - Base armor increased by 1 Night Stalker - Darkness causes enemy vision to be reduced by 25% (affects heroes, creeps and wards) Nyx Assassin - Spiked Carapace no longer stuns your hero when your summoned units proc it (the summoned units get stunned instead) - Impale no longer has unit targeting, it is now only a point targeted spell Ogre Magi - Ignite duration increased from 4/5/6/7 to 5/6/7/8 - Ignite is now dodgeable - Ignite can now multicast to cast at a random enemy unit in 1400 AoE (prioritizes ones that do not already have the debuff) - Unrefined Fireblast cooldown reduced from 10 to 6 Omniknight - Degen Aura AoE increased from 315 to 350 - Degen Aura stickiness increased from 0.5 seconds to 1.0 Outworld Devourer - Base damage reduced by 3 - Items no longer trigger Essence Aura Phantom Assassin - Stifling Dagger shares the same crit chance/factor as Coup de Grace - Stifling Dagger is now dodgeable - Stifling Dagger damage rescaled from 50/100/150/200 to 60/100/140/180 Phantom Lancer - Spirit Lance is now dodgeable Pudge - Can now use Blink Dagger - If you hook a unit onto an unpathable ledge, the unit gains free pathing for 5 seconds - Flesh Heap magic resistance reduced from 4/8/12/16% to 6/8/10/12% - Dismember Scepter strength multiplier increased from 0.75 to 1.0 Pugna - Decrepify damage amp on allies reduced from 40% to 25% - Decrepify damage amp on enemies increased from 40% to 50% - Nether Ward now requires 3 hits to kill instead of 75/150/225/300 HP (heroes hurt it for 1, others for 0.25) - Life Drain restores mana if it tries to heal you while you are full hp when targeting heroes Queen of Pain - Shadow Strike manacost rescaled from 80/100/120/140 to 110 Riki - Smoke Screen cast range increased from 425 to 550 - Riki is no longer revealed out of Permanent Invisibility when he casts spells or uses items Spoiler: When he starts his attack from Blink Strike, he will be revealed Rubick - Telekinesis cooldown increased from 18 to 22 - Rubick can no longer steal the Aghanim upgrade of the enemy if they have Aghanim and he doesnt - Added Aghanims upgrade: reduces cooldown from 20/18/16 to 5, increases cast range from 1000 to 1400 and makes all stolen spells be considered to have their Aghanims upgrade Sand King - Sand Storm dps increased from 20/40/60/80 to 25/50/75/100 - Epicenter attack speed slow is now same as movement speed slow (10%->30%) Shadow Demon - Shadow Poison AoE increased from 180 to 190 Shadow Shaman - Mass Serpent Ward count increased from 8 to 10 - Changed Mass Serpent Ward placement structure Silencer - Intelligence Steal is an innate part of the hero rather than an element of Glaives of Wisdom Skeleton King - Base Intelligence increased by 5 - Removed Mortal Strike active - Vampiric Aura now provides full effectiveness on ranged units - Reincarnation slow increased from 30% to 50% - Reincarnation slow AoE increased from 700 to 900 Skywrath Mage - Int growth increased from 3.2 to 3.6 - Added Aghanims upgrade: reduces Mystic Flares cooldown from 60/40/20 to 20/10/0 Slardar - Amplify Damage armor reduction increased from 8/14/20 to 10/15/20 - Sprint speed increased from 20/27/33/40% to 20/28/36/44% - Sprint manacost removed (was 50) Slark - Shadow Dance duration reduced from 5.5 to 4 - Shadow Dance cooldown increased from 25 to 65 - Shadow Dance can no longer be revealed by Truesight Sniper - Take Aim attack range bonus increased from 75/150/225/300 to 80/160/240/320 Spectre - You can now continuously use Reality on your illusions - Reality cast point improved from 0.3 to 0 Spirit Breaker - Base attack time nerfed from 1.7 to 1.9 - Greater Bash no longer works while doomed - Nether Strike now uses 1.2 Cast Time instead of a 1 sec magic immune delay (can be interrupted as a result) Sven - Stormbolt cooldown reduced from 15 to 13 - Stormbolt is now dodgeable Tidehunter - Kraken Shell damage block increased from 7/14/21/28 to 9/18/27/36 Timbersaw - Chakram manacost increased from 75/125/175 to 100/150/200 Tiny - Craggy Exterior chance increased from 6/12/18/24% to 10/15/20/25% - Craggy Exterior stun duration increased from 1.2 to 1.2/1.3/1.4/1.5 Treant Protector - Leech Seed damage per pulse reduced from 30/45/60/75 to 24/36/48/60 - Leech Seed number of pulses increased from 4 to 6 (duration from 3 to 4.5) - Living Armor cooldown rebalanced from 15 to 32/26/20/14 - Living Armor manacost increased from 25 to 50 - Natures Guise cast point improved from 0.5 to 0.3 Troll Warlord - Berserkers Rage movespeed bonus rebalanced from 20/20/20/30 to 10/20/30/40 - Whirling Axes (Melee) damage reduced from 125/175/225/275 to 75/125/175/225 Tusk - Frozen Sigil now requires a constant number of hits (3/3/4/4) instead of 200/220/240/260 HP (heroes hurt it for 1, others for 0.25) Undying - Decay steal duration increased from 25/30/35/40 to 40 Vengeful Spirit - Can now use Blink Dagger - If you Netherswap a unit onto an unpathable ledge, the unit gains free pathing for 5 seconds Venomancer - Poison Nova no longer ignores invis/fogged units - Venomous Gale no longer ignores invis units - Venomous Gale damage over time rebalanced from 15/30/45/60 to 0/30/60/90 - Poison Sting duration increased from 6/8/10/12 to 6/9/12/15 - Poison Sting dps no longer dispels healing or disables dagger - Plague Wards now have Poison Sting for 50% of the damage at the current skilled level (When both Venomancer and a Plague Ward affect a target, only the highest dps is applied) - Plague Wards XP bounty increased from 12/12/25/25 to 20/25/30/35 Viper - Poison Attack cooldown reduced from 4/3/0/0 to 0 - Corrosive Skin no longer works while doomed Visage - Base armor reduced by 1 - Base magic resistance reduced from 25% to 10% Warlock - Fatal Bonds now links the closest units to the initial target, instead of randomly choosing targets in its AoE - Upheaval cast range increased from 700 to 1200 - Upheaval duration increased from 10 to 12 - Removed Chaotic Offering 100 impact damage - Chaotic Offering Golem armor increased from 5/7/10 to 6/9/12 - Chaotic Offering manacost increased from 200/250/300 to 200/300/400 Weaver - Base attack time nerfed from 1.7 to 1.8 Windrunner - Focus Fire remains sticky on the target you cast it on Spoiler: This means that you can change targets and when you return to the original target, your attack speed bonus will resume. Witch Doctor - Death Ward cast range increased from 400 to 600 - Voodoo Restoration AoE increased from 350 to 500 - Voodoo Restoration manacost over time reduced from 8/14/20/26 to 8/12/16/20 (50% of the heal amount) - Paralyzing Casks now lasts 5 seconds on illusions (same as creep duration)
Posted on: Fri, 18 Oct 2013 06:49:07 +0000

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