A great comment from our users Jose and Benjamin in - TopicsExpress



          

A great comment from our users Jose and Benjamin in Argentina: Dear Exocortex team, we are really happy to see that what we could only dream of has finally become true. There is something wed love to tell you, and we hope it will somehow inspire you to continue doing what you are doing, because it might be the spark that countless computer artists and enthusiasts around the world need to initiate their careers. We live in a very small town in the north of Argentina. A town that is technologically lost in time, and we struggled over years to work together in the computer animation and videogames industries. Our resources were scarce at our beginnings: there were no broadband internet connection and our hardware capabilities were quite limited to what it actually takes to learn, work and thrive in the computer graphics animation. Nevertheless, we really wanted to do something. Many years ago, circa 1999, we were in high school when one of us got one of the first dial-up internet connections in town, by which we browsed the Internet together in the search of what we loved the most: Videogames, 3D Graphics and development tutorials. We had to learn everything on our own, because school never taught us anything special about videogames and computers, except that they were rather a distraction that diverts education. The closest we had from 3D graphics was Technical Drawing, in which all mechanics designs were drawn by hand. Just to illustrate the situation, we lived about 1 kilometer afar from each other and only one of us had access to the Internet. CD recorders were expensive and USB Sticks were not available in the local market. We could only share what we had through floppy disks (1.44 Mb), and mostly exchanged them when we met at school. Then we stumbled upon AC3D, an easy-to-use and light-weight 3D editor. This little program kicked the doors open to the 3D design world, and we were glad to dive in and enjoy our creations. As years went by, and as technological improvements advanced to virtually corner in the globe, Open Source projects proliferated thanks to the Intenet, such as Blender. But economical realities in many countries do not necessarily keep in pace with open-source software requirements, as the hardware is either expensive or unavailable to many. It all translates down to: No matter how awesome Blender becomes, if you dont have a decent computer, you are basically screwed up. Now, we just cant imagine how many people around the globe will benefit from this project, because most computers can run your WebGL software in their browsers regardless of their OS. I bet even those OLPC (One Laptop Per Child) can run it. Not only are artists works safely stored online, they can also be shared between designers in a collaborative virtual environment and rendering is available in the cloud! To us, it means that children around the world will no longer run out of space and hardware. No more clanky floppy disks that break, no more designs lost out of HD damage, no more asking for a friend to lend you his dads better computer. The benefits of your project know no limits. We once imagined this but we never actually thought a team of smart geniuses would finally bring it to life! Wish you luck! - José and Benjamin
Posted on: Tue, 10 Jun 2014 16:41:53 +0000

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