Advice Wall Breakers now have a bigger splash damage, so it is - TopicsExpress



          

Advice Wall Breakers now have a bigger splash damage, so it is not recommended to use Double Walls anymore, since they will break both lines of Walls with one blast. If you find some buildings not necessary to protect, leave them outside as buffers. Most enemy troops will target those buildings while your defenses attack them. It is a bad idea to put your storages together. If the enemy gets to that compartment, its all over. Put them together at your own risk. For the same reason, do not bunch Gold Mines or Elixir Collectors together. Wizard Towers can work very well placed next to storages as they can easily dispose large groups of Goblins within a few seconds. It is advisable to protect collectors when at work or sleep and keep them out when you play frequently. Upgrade wall intersections (where walls meet perpendicular to each other) first. Why? Because it connects two compartments of the base. So when the attacker breaks that wall, they can have a chance of destroying two buildings in those two compartments without the need to break another wall in order to reach that compartment. Mortars do best in the center of your base. However, do not put Mortars directly next to each other, as two well-placed Lightning Spells will destroy them both. They also cannot shoot at close range, so it is NOT recommended to place them on the edges of your village (they can be destroyed before they have a chance to shoot). At higher levels, Air Defenses also do best in the center of your base, but at lower levels (where there is not as much room, and fewer attackers will be using air troops) they are not as important as Mortars. It still helps to have them inside the Walls, however, so try to place them in one of the inner compartments if possible. Cover as many buildings as possible with a defense. This includes other defensive buildings as well. Space out defenses so they are neither too close nor too spread out. Defenses are too close together cannot adequately protect the entirety of your village (there will be large areas that are completely defenseless). Defenses that are too spread out cannot adequately protect each other and will be easily overwhelmed. Town Hall placement: If Trophies are not a concern, put the Town Hall in corner of the map unprotected by walls. Though it is not a guarantee, this strategy enables enemies to attack you and beat you easily. The idea is to get a twelve-hour shield while only losing a few Trophies, and to keep the attacking force away from your resources or weaken them. This will also attract lower level players who only want Trophies; these players will be unable to penetrate your defenses and your resources should be relatively safe (though they will take more Trophies). However, if you like to give opponents a challenge to get to your Town Hall, put it close to some of your outer walls. This will likely put it in range of several of your defenses. You may also consider placing several Traps and/or Hidden Teslas around it for a nasty surprise. If you are interested in Trophies, however, it is a different matter. You will (usually) only lose the battle if your Town Hall has been destroyed. A quick way to gain Trophies through village defense is to place all of your collectors (gold and elixir) and storages around the edges of the map, outside of your defenses, and position your Town Hall in the center in a heavily guarded area. This allows for extra defenses on your Town Hall, thus improving your chance of gaining Trophies. Make use of the space inside the walls, but dont have a huge square with all of the stuff inside because as soon as your enemy breaks the outer wall he has unfettered access to everything inside. Empty your Gold Mines and Elixir Collectors regularly, as attackers can take 50% of what is in your Gold Mines/Elixir Collectors and 75% for Dark Elixir. Not only will this mean that less loot will be stolen, it may cause the attacker to skip your village entirely. Place Wizard Towers within a range of each other, making it easier to kill large groups more quickly as both towers will target them. If you are trying to keep your resources, put Wizard Towers near your storages because they are very effective at killing Goblins. Putting Wizard Towers next to or near Mortars is a bad idea because 2 carefully aimed level 3+ lighting spells can take out both of them together. Use non-defensive buildings (Army Camps, Barracks, Spell Factory, Laboratory, Builders Huts, etc.) to extend the boundaries of where troops cannot be deployed. Place Bombs in clusters in places where Tier 1 troops are deployed, as several regular Bombs can take out Goblins or Archers with relative ease. Put the Spring Trap in a place where you think Giants are most likely to walk through because one Spring Trap can take out 3 Giants at a time. Keep your Clan Castle towards the middle of your village, so the troops inside cant be lured out easily. While placing or re-locating the Hidden Tesla be careful as troops may spawn in that area if there is a big enough gap. Try to make your base as symmetrical as possible as the walls will split the troops and prevent a horde being focused on a single wall. The above tactic can be hard to maintain as you gain more buildings and can become detrimental to your defensive design if not thoughtfully designed. If you are upgrading your cannons, look at the below tips: Look at your base. Find strong and weak points in your wall. Lets say you have a cannon covering both the weak and strong points. If you want to upgrade your cannon, do the strong point first, because it isnt just protected by your cannon. If you do the weak point first (this is especially bad at high levels), well, do you really want a place that is not protected by anything for some time to be attacked by raiders? Then put your upgraded cannon in the weak place, strengthening the weak point. The strong point doesnt need a stronger cannon as badly.
Posted on: Tue, 14 Oct 2014 01:34:04 +0000

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