Another rules snippet for you: Dissonance, and Quests! The - TopicsExpress



          

Another rules snippet for you: Dissonance, and Quests! The world bends to accommodate the will of shapers. When two of them come into opposition, it can be impossible to fulfil both of their ambitions. That twist in the world can become a shear - events become confused, memories clash, and places fracture. This effect is known as Dissonance, and is largely responsible for the present ruin of the Homeworld. In the Outworld, you share a Dissonance pool with other members of your realm. Dissonance is generated by the process of trying to extract mana, but the efforts of your enemies (or your overzealous friends) can greatly increase its accrual. When designing the geomantic engines, the Sublime Concord learnt from their prior mistakes and built in a failsafe: these are Quests, thematic adventures that allow your realm to undergo a kind of metaphysical catharsis. You, and other members of your realm, may go on one Quest per event. The difficulty of that Quest is determined by the Dissonance you have built up - but if it is completed, all Dissonance is removed. (Image: Bungie)
Posted on: Sun, 20 Jul 2014 16:57:17 +0000

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