Any tutorial on Motion Capture for animation and filmmaking (not - TopicsExpress



          

Any tutorial on Motion Capture for animation and filmmaking (not just for making games) would be VERY appreciated. There are very few tutorials on Blender Motion Capture, and especially there are very few GOOD ones. Yet Motion Capture can be rather tricky in Blender. We have several new toolsets for MotionCapture in Blender, yet they can be tricky, especially for those who have little experience using them. They dont play particularly well together. The newest MoCap tools are the experiemental Carnegie Mellon University Library Browser tools. While this is a fairly good start, you can only load motion capture routines from Carnegie Mellon, and you can only use them on MakeHuman models imported with MHX rigs. It takes practice to get the hang of using this toolset, and it doesnt play well with the other Motion Capture Tools toolset that weve had for a while. The Motion Capture Tools toolset is rather complicated, very difficult to get the hang of, rather confusing, and the video tutorials made by the guy who made the Motion Capture Tools toolset are confusing and badly produced (the volume is all over the place, when there is narration...) The best tutorial Ive seen for Motion Capture in Blender was made by TomWalks: https://youtube/watch?v=AzYotTZVhcM&hd=1 TomWalks is a genius. He focuses on animation and filmmaking. However, his tutorial is unorthodox, and he himself admits that his is a quick and dirty approach, focusing entirely on constraints, without making any use whatsoever of the Motion Capture toolsets that we have now in the software. However, he makes great use of his approach, and there are many benefits to it. For example, he shows how you can adapt any MotionCapture routine to create entirely new animations. I think his is a great approach, however, I have difficulty with fixing the warped hands and feet that often result from using MakeHumans with BVH routines. So far, Motion Capture is still on the mystical side in Blender. Im sure most of the trouble I have is with my own lack of experience and understanding of Motion Capture and animation in general, but Im getting better. Using a combo of the new CMU Library Browser experimental tools and the TomWalks method, Im now able to get characters that can act and not look like they suffer from Mad Cow disease. But ANY new tutorial would be very welcome and very helpful. There are oodles of tutorials from the big guys on Cycles rendering, material nodes, making games, python, minecraft, modelling, keyframe animating, compositing, etc. But there are almost none about a great and flawless (and easy) reliable way of doing Motion Capture quickly for animation and filmmaking. Blender can do anything now. If we had a good standard way of doing Motion Capture for Blender animation, theres absolutely no reason we wouldnt start seeing many indy Blender Open Movies coming out every year. Individual users could start releasing their own short films that have nothing to do with Blender Foundation, and look every bit as good as anything coming out of Pixar or ILM. I dont intend my prickliness to be any sort of snub or offense against devs or the state of Blender now. Blender has become a secret weapon for the indie filmmaker, and an indispensable one at that, for writers who want to make their own films, not just for artists, photographers, sculptors, modellers and gamemakers. The beauty part of Blender is that it implies that you should become ALL of these things. And we have the DEVS to thank for that. ALL the tools have come a long way in a VERY short period of time, and the various and diverse Motion Capture toolsets that now live in Blender are no exception, and greatly add to what, in my personal opinion, is the single greatest piece of software ever created. I simply feel sorry for any independent filmmaker or writer who has never heard of Blender or never taken the time to learn to use it as well as they can use a their word processors or HD video cameras. Blender makes ANYTHING possible. I hope the tutorial makers will make Motion Capture a new popular tutorial topic to spur such independent film production. Thank you for your consideration. BLENDER FOREVER!!!
Posted on: Wed, 19 Mar 2014 10:36:20 +0000

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