August 3 Almost finished the area of Dueodde, located in the - TopicsExpress



          

August 3 Almost finished the area of Dueodde, located in the South of Bornholm. This area is stuffed with holiday homes in pine woods on sand and rather dry terrain. In this video Im taking a tour through the 6 km long stretch of holiday homes, but Im also shortly viewing new features to my many bushes - AI can no longer see through them! The island is REALLY coming along very well. I now have 4 5x5km tiles left and then the largest city of Roenne. Its so rewarding to place objects and trying it ingame. Again thanks a lot for your donations, I really appreciate them Bornholm, Denmark is an island for Arma 3 and is an independant stand-alone mod that do not require stuff like A3MP. The real deal Bornholm is located as the most Eastern island in Denmark. See the Google Map for location: goo.gl/R8vWgj Bornholm covers about 588 square kilometres and the Arma 3 variant will be designed in a 2/3 scale making the island area cover about 400km2. Altis in comparison is 270km2. The island will have a span of about 20km x 14km. The population of Bornholm is 40.000 people, its one of few rocky islands in Denmark, height is between 0 to 164m with a lot of variation. The resolution of the heightmap used for the Arma version is 5.5 meters. This is enough to make ditches, smaller canyons, detailed hills etc.. Altis in comparison is 7.5 meters. The vegetation ranges from dry pine plantations to lush beech and birch forests depending on the area of operation. In the center of the island, Almindingen is the largest forest with mostly pine trees. When Im done Im going to count, but I expect the number of compounds/farms to reach at least 1000. My lowest goal is to have the ground, heightmap, elevation changes and so on to be 90% real, while its just not possible to be 100% correct on the details because of engine limitations in Arma and because of time constraints. Placing wise Im aiming for 1 building placed for every 5 real buildings. But as of now Im rather at 4/5 because its so exciting to run around in! Anyhow, my goal is still to make a crowded island. In fact to give you a better idea, these are the keywords Im working from: Crowded, tight, claustrophobic, lost, pretty and not destroyed environment, bright, relaxing. Some of the keywords might give you ideas, other maybe wont. But thats okay. Time frame for completion: Soon-ish. My internal goal is to finish it within 6 months from May, however this is a giant project with many unknown factors along the way, so dont expect it anytime time soon-soon. Instead you can expect continous updates on the progress with photos and video.
Posted on: Fri, 08 Aug 2014 05:21:23 +0000

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