Battleborn and the rise of the friendly shooter We are - TopicsExpress



          

Battleborn and the rise of the friendly shooter We are absolutely, deliberately targeting the idea that we want a game that people can just pick up and play, says John Mulkey, design director on Gearboxs new shooter, Battleborn (PS4, Xbox One, PC). His teams latest design, which favors collaboration, community input and a heavy focus on testing and tuning, couldnt be more different from the cult classic he built levels for - years ago. Just how much community input and playtesting went into No One Lives Forever anyway, I ask Mulkey. Oh, god, he says, briefly thrust back into a previous life. None. Propelled chiefly by the strength of its clever vision, a game like No One Lives Forever seems to be an outlier now. It was a game made without a steady stream of analytics, feedback and pushback, though meant to be consumed more succinctly, and for what was then a much smaller audience. A game like this, we hope, its not just this game that hits and fades away, says Scott Kester, the man in charge of Battleborns look. We want this to go. We want to keep making it. Continue reading Battleborn and the rise of the friendly shooter Battleborn and the rise of the friendly shooter originally appeared on Joystiq on Wed, 17 Sep 2014 08:00:00 EST. Please see our terms for use of feeds. Permalink | Email this | Comments ift.tt/1nmqokD 24 HR Game News, Gear Reviews and Livestream twitch.tv/sickcleave ift.tt/1ryMzWY #gamer #cod #mmorpg #destiny #twitch #hitbox #xbox #xboxlive #giveaway #wod #wow
Posted on: Wed, 17 Sep 2014 12:21:05 +0000

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