CR Tidbit of the Day: Some things that happen during the game - TopicsExpress



          

CR Tidbit of the Day: Some things that happen during the game dont use the stack. a. Effects dont go on the stack; theyre the result of spells and abilities resolving. Effects may create delayed triggered abilities, however, and these may go on the stack when they trigger. b. Static abilities continuously generate effects and dont go on the stack. This includes characteristic-defining abilities such as [This object] is red. c. Mana abilities resolve immediately. If a mana ability both produces mana and has another effect, the mana is produced and the other effect happens immediately. If a player had priority before a mana ability was activated, that player gets priority after it resolves. d. Special actions dont use the stack; they happen immediately. e. Turn-based actions dont use the stack; they happen automatically when certain steps or phases begin. Theyre dealt with before a player would receive priority. Turn-based actions also happen automatically when each step and phase ends; no player receives priority afterward. f. State-based actions dont use the stack they happen automatically when certain conditions are met. They are dealt with before a player would receive priority. g. A player may concede the game at any time. That player leaves the game immediately. h. If a player leaves a multiplayer game, objects may leave the game, cease to exist, change control, or be exiled as a result. These actions happen immediately. (CR 405.6)
Posted on: Fri, 06 Jun 2014 15:38:34 +0000

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