Design question: Even with 8 resource Cards, CC Warlords seem to - TopicsExpress



          

Design question: Even with 8 resource Cards, CC Warlords seem to be VERY bad. There are so many downs and I fail to see the ups. In order to be effective, the Need to be in CCRW. Getting there means you probably will be shot at multiple times. Even with a good Armour Save and 4 Wounds, you most likely get shot - or killed by the inevitable counter-Charge on the opponents next turn. So he seems to be a one shot Thing. Walking around, doing nothing for 2-3 turns, then doing something. All the while, the Nazgaroth-armed Ranged Warlord takes out one target at a time. The literally only reason for me to choose a CC Lord is that he has 8 resource Cards (and I dislike Psychic because the spells cost too much).
Posted on: Mon, 13 Oct 2014 06:41:19 +0000

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