Does anyone have any idea how one can write a cross-platform (win, mac, nix) app with OpenGL, because right now (using lwjgl and java) I can barely make a game run properly on another computer: This is how I set up the context: PixelFormat format = new PixelFormat(); ContextAttribs attrib = new ContextAttribs(2, 1); Display.create(format, attrib); now the problem is that this context (an opengl 2.1 context) works fine and dandy on my desktop computer (Nvidia geforce GT 520) but only shows untextured quads on my laptop (Intel HD 4000). My shaders use GLSL version 120. Has anyone had a similar issue with opengl?
Posted on: Sun, 06 Jul 2014 03:30:34 +0000
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