Dragorn: Ive added some performance improvements to the per-pixel - TopicsExpress



          

Dragorn: Ive added some performance improvements to the per-pixel illumination. Im also emitting a pixel-perfect shadow cast of the tree which corresponds to my mouse X & Y axis. Ive got an idea for a new feature which will allow me to elevate individual objects and have a 3D vertexes. This should, for example, allow a light point to transition behind the tree in 3D space, even though the game is based on 2D context. It should also give you the opportunity to elevate specific limbs of sprite-uniforms to decide which part of the sprite you want to illuminate. But thats something for later in the future.
Posted on: Tue, 18 Nov 2014 23:58:03 +0000

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