Friendly Fire v0.152 uploaded. - TopicsExpress



          

Friendly Fire v0.152 uploaded. staticknight.x10.mx/apps/FriendlyFire.apk - Major changes to the tech tree (not all changes are listed). - Removed Firebat - Removed Medic - Removed Vulture - Removed Goliath - Removed Wraith - Removed Dropship - Removed Science Vessel - Removed Valkyrie - (New Unit) Reaper. Fast moving land unit that travels quickly over most terrain. Bonus damage to light units. - (New Unit) Marauder. Bonus damage to armoured units. Attacks can slow targets. - (Balance) Stimpack now reduces damage to 75%, increases speed by 50% (down from 100%), costs less health. - Added Snipe ability to Ghosts. - Added EMP ability to Ghosts. - Removed Lockdown. - (Balance) Infantry now move far slower across mountains. Reapers move at full speed. - (New Unit) Hellion. Fast moving vehicular unit. Deals damage in a line. - (New Feature) Unit splash damage now has a visual indicator when targetting units. - (Balance) Siege Tanks now longer require the Siege Mode research to enter Siege Mode. - (New Unit) Hellbat. Deals damage in a cone. Can be healed. - (New Unit) Widow Mine. Can burrow. Attacks while burrowed. Deals splash damage. Must recharge for 2 turns between attacks. - (New Feature) Burrowed units can be moved through. Invisible units trap as if in a forest. - (New Unit) Thor. Heavily armoured vehicle. Can deal massive damage to a single target. - (New Unit) Viking. Air unit that attacks only air. Can land and attack only ground. - (New Unit) Medivac. Air transport. Can heal organic targets. - (New Unit) Banshee. Air unit that attacks only ground. Can learn Cloak. - (New Unit) Raven. Air spell caster. Can create turrets and point defense drones and fire missiles. - (Balance) Increased Siege Tank damage. Siege Mode deals full damage to secondary targets. - (Feature) Workers can stop construction without destroying the building. This allows initial construction of multiple buildings using one worker. - (Balance) Planetary Fortress deals full damage to secondary targets. - (Feature) Supply Depots can be lowered to allow units to pass. - (Bug Fix) Transports can no longer be overloaded. - (Balance) Missile Turrets no longer see into Forests (but they still see invisible units). - (Balance) Missile Turrets take one turn longer to construct. - (New Building) Sensor Tower. Costs 125 metal and 100 steam. Sees invisible units and into forests. - (New Ability) Burrow - Widow Mine. The mine can burrow, becoming invisible and letting all units move over it. Without the Drilling Claws upgrade, it takes the mine one turn to finish burrowing. - (New Research) Drilling Claws. Allows Widow Mines to burrow immediately, instead of taking one turn to do so. - (New Ability) Snipe - Ghost. Deals 25 damage to a single target. Can be used multiple times in one turn as long as the Ghost has energy. - (New Research) Transformation Servos. Allows Hellions and Hellbats to switch between their forms. - (New Ability) 250mm Cannons - Thor. Deals massive damage to a single target. - (New Ability) Ground/Air Mode - Viking. Allows the Viking to land and lift off. - (New Ability) Ignite Afterburners - Medivac. Gives the Medivac a boost of speed. Can be used once every two turns. - (New Ability) Auto Turret - Raven. Drops a Turret that lasts 7 turns. The turret can attack immediately, but cannot move. - (New Ability) Point Defense Drone - Raven. Creates a Point Defense Drone that reduces the attack range of units that are firing through nearby squares. Lasts 7 turns. - (New Ability) Seeker Missile - Raven. Launches a missile that explodes at its target after one turn, dealing splash damage. - (New Research) Durable Materials. Increases the duration of Auto Turret and Point Defense Drone to 10 turns. Increases Seeker Missile splash radius by 1. - (New Research) Combat Shield. Increase Marine health by 10. - (New Research) Nitro Boost. Increases Reaper speed by 3. - (New Research) Concussive Shells. Causes Marauder attacks to half the speed of its target(s). - (New Research) Infernal Preigniter. Increases Hellion damage by 10. - (New Research) 250mm Cannons. Allows Thors to use their 250mm Cannons. - (Balance) Increased radius of Scanner Sweep to 10. - (Balance) Reduced SCV vision to 5. - Updated text descriptions to more accurately reflect real data.
Posted on: Tue, 08 Oct 2013 05:53:21 +0000

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