Friendly Fire v0.158 uploaded. - TopicsExpress



          

Friendly Fire v0.158 uploaded. staticknight.x10.mx/apps/FriendlyFire.apk Bug Fixes - Fixed many issues with the Thor. - Attempted to fix double music playback again. - Fixed a crash that occurs when less than 4 players play on a 4 player map. - Units can no longer choose to attack a unit where there is none. (Same goes for buildings) - Fixed crash that occured when a unit is blocking the square where an addon would be built. - Units unloaded from transports can once again take actions after being unloaded. - Burrowing now also updates vision. - Fixed position of information when targetting. - Fixed crash that can occur when you cancel Loading Moves. - When a unit with no movement remaining is selected, it shows its action menu right away. - Auto Turrets now correctly start with 5 armour. - Transformation Servos and Drilling Claws now correctly cost 150/150. - Fixed flying units not showing up on the edge of the screen sometimes. - Fixed bug that occurs when a unit kills itself with splash damage. - Fixed Combat Shield repeatedly adding health to marines. - Fixed some upgrades not affecting units in a transport. - Lifting and Landing buildings now properly updates their vision. - Fixed units being able to target things they shouldnt be able to target. - Fixed graphics glitch in the Tutorial. Balance - (SCV) SCVs now return the following amounts of resources based on distance: 1-8: 20, 9-16: 10, 17-24: 5, 25+: 1. For MULEs: 1-8: 60, 9-16: 30, 17-24: 15, 25-32: 5, 33+: 1 - (SCV) Reduced SCV health from 60 to 45. - (SCV) SCVs can no longer attack from Bunkers. - (MULE) Increased the maximum amount a MULE can gather in a day from 50 to 60. - (Marine) Increased the amount of health Combat Shield grants from 10 to 15. - (Reaper) Increased Reaper health from 50 to 60. - (Reaper) Reapers no longer deal bonus damage to Light units. - (Reaper) Reduced Reaper cargo size from 2 to 1. - (Reaper) Increased Reaper speed form 9 to 10. - (Reaper) Removed the Nitro Boost upgrade. - (Marauder) Increased Marauder damage from 20 to 23. - (Ghost) Reduced energy cost of EMP Shockwave to 75 (from 100). - (Hellion) Reduced Hellion speed from 13 to 11. - (Hellbat) Hellbats now deal bonus damage to Light units. - (Thor) Removed 250mm Cannons from Thor. Replaced with switchable attack types. - (Thor) Increased Thor supply cost from 5 to 6. - (Viking) Reduced Viking Air speed from 8 to 7. - (Medivac) Reduced Medivacs actions amount from 5 to 4. Unloading (in addition to Heal) now costs an action. - (Medivac) Reduced the speed boost granted by Ignite Afterburners from 6 to 4. - (Raven) Reduced energy cost of Seeker Missile to 75 (from 125). - (Raven) Reduced Point Defense Drone health from 200 to 50. - (Raven) Changed Point Defense Drone from Armoured to Light. - (Banshee) Reduced Banshee speed from 8 to 7. - (Battlecruiser) Reduced energy cost of Yamato Gun to 125 (from 150). - (Buildings) Reduced floating building speed from 4 to 3. - (Command Center) Command Centers (and upgrades of it) now use path finding to determine a resources distance, instead of absolute distance. - (Bunker) Reduced the range boost granted by Bunkers from 2 to 1. The range boost now applies to all units within the Bunker (not just Marines and Ghosts). New Features - Thors can now switch between different anti-air attack types. They can either do high damage to a single target, or low damage with splash damage. - A dialog is shown if the game is saving when exiting. - Ability range is now shown when youre choosing an action. New Maps - 1 vs 1 - Blistering Sands. - 1 vs 1 - Desert Oasis. - 1 vs 1 - Scrap Station. - 1 vs 1 - Steppes of War. - FFA - Lost Temple - FFA - Metalopolis Miscellaneous - Made the action menu easier to navigate. - Reduced the number of Metal Fields in every base from 16 to 12.
Posted on: Sun, 03 Nov 2013 06:51:18 +0000

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