GAME OF GOD Terminology Active Area: The remaining squares - TopicsExpress



          

GAME OF GOD Terminology Active Area: The remaining squares on the board that are not the goal area squares. Board: The playing surface. A standard board is 8 x 8 square. Each playing edge will be designated clockwise as North, East, South and West. Challenge: A player’s turn to challenge an opponent with the throw of the dice. Dice: A standard 6-face dice. Goal Area: The outer row of squares. Each player is designated an own goal area to protect. For a 2-player game, the players will face off from the North and South goal areas. For 4-players, each player will be assigned their own North, East, South and West goal areas to protect. Move: The player’s ability to move a piece. Path: The row of vacant squares that a piece can be moved over. Piece: A player’s playing piece. Each player must be assigned their own designated colored pieces. For a 2-player game, there will be 2 different colored pieces, and for 4-players there will be 4 different colored pieces. In a standard 2-player game each player will be assigned 14 same colored pieces, and in a standard 4-player game each player will be assigned 10 same colored pieces. Stack: Two or more pieces occupying the same square. Stalemate: When a player can no longer move any pieces. Trap: A piece that is stacked by an opponent’s piece. Turn: A player’s turn to move. Rules Layout: • In a standard 2-player game each player places a pair of stacked pieces on the goal area squares. So on a standard 8-row board there will be 7 pairs of stacked same colored pieces along the goal area. Each player will throw the dice to determine which player will decide on the position of the one vacant goal area square and the other facing player must mirror the same vacant goal area square. • In a standard 4-player game the corner squares on the board will be left vacant. So on a standard 8-row board there will be 5 pairs of stacked same colored pieces along the goal area for each player. Each player will throw the dice to determine which player will decide on the position of the extra vacant goal area square, and the player to the left will do likewise. The two remaining players will position their vacant goal area squares so as to mirror the first two players’ vacant goal area squares. • If less or more than a standard number of pieces per player is to be used, then each player must be assigned the same number of colored pieces and the pieces aligned in the goal areas must be mirrored for all the facing players. Starting: • Before the start of the game each player will throw the dice to determine who will have the first turn to move. • In a 4-player game the player’s turn will alternate in a clockwise direction of play. Moving: • When it is a player’s turn to play then that player can only move one piece in one direction. • A piece in a goal area can only be moved in a forward path. And once a piece is moved out of the goal area, then it can no longer be moved back into the goal area. • A piece moved into an opponent’s goal area is frozen and can no longer be moved. • A piece in the active play area can be moved in any straight paths, but no diagonal moves are allowed. • A piece can only be moved over vacant squares that are not occupied by opponent’s pieces. A player can move and stack onto own pieces, but cannot move beyond this stacked square until it is that player’s next turn. • A piece trapped by an opponent’s piece cannot be moved until the top trapping piece is moved off by the opponent. • When it is a player’s turn, then that player must move. Once any player cannot move when it is that player’s turn, then the game is designated a stalemate. Stacking: • There is no limit to the number of same colored pieces that the same player can stack on top of a square. • For a trapped stack consisting of 2 different player’s pieces, then no more pieces are allowed to be stacked on top. Challenging: • Only a piece that has been moved and placed on an adjacent square to an opponent’s lone piece can be used as a challenged piece. • A challenge cannot be made on an adjacent diagonal square. • A challenge cannot be made on a stack consisting of 2 or more pieces. • A challenge cannot be made on a piece in the goal area. • If there are more than one adjacent opponent’s lone pieces, then the challenger must proclaim which opponent’s player and piece is to be challenged. • The challenging player and the challenged opponent will each have one throw of the dice. If the challenger throws the highest number, then the moved piece used for the challenge must be placed on top of the opponent’s trapped piece. If the challenged opponent has the highest numbered throw, then that winning player has the option to trap the losing challenger’s piece or not, and will still retain the next move no matter the option selected. If both players throw the same number, then it is a draw and no pieces can be trapped. Winning: • The first player to move all their pieces into an opponent’s goal area marks the end of the game and is designated the winner. • In a stalemate where a player cannot move when it is that player’s turn, then the player with the most number of pieces in an opponent’s goal area is designated the winner. The game is designated a draw if players have the same number of pieces in the opponent’s goal area after reaching a stalemate.
Posted on: Sun, 20 Jul 2014 15:21:03 +0000

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