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Graphics From Wikipedia, the free encyclopedia Graphic and Graphical redirect here. For the Victorian newspaper, see The Graphic. For graphic or graphical sequences, see Degree (graph theory)#Degree sequence. Not to be confused with Graph or Information graphics. This article needs additional citations for verification. Please help improve this article by adding citations to reliable sources. Unsourced material may be challenged and removed. (June 2011) Graphics (from Greek γραφικός graphikos, something written e.g. autograph) are visual images or designs on some surface, such as a wall, canvas, screen, paper, or stone to inform, illustrate, or entertain. In contemporary usage it includes: pictorial representation of data, as in computer-aided design and manufacture, in typesetting and the graphic arts, and in educational and recreational software. Images that are generated by a computer are called computer graphics. Examples are photographs, drawings, Line Art, graphs, diagrams, typography, numbers, symbols, geometric designs, maps, engineering drawings, or other images. Graphics often combine text, illustration, and color. Graphic design may consist of the deliberate selection, creation, or arrangement of typography alone, as in a brochure, flyer, poster, web site, or book without any other element. Clarity or effective communication may be the objective, association with other cultural elements may be sought, or merely, the creation of a distinctive style. Graphics can be functional or artistic. The latter can be a recorded version, such as a photograph, or an interpretation by a scientist to highlight essential features, or an artist, in which case the distinction with imaginary graphics may become blurred. Contents [hide] 1 History 1.1 Drawing 1.2 Printmaking 1.2.1 Etching 1.2.2 GFX 1.3 Line Art 1.4 Illustration 1.5 Graphs 1.6 Diagrams 1.7 Symbols 1.8 Maps 1.9 Photography 1.10 Engineering drawings 1.11 Computer graphics 1.12 Web graphics 2 Uses 2.1 Business 2.2 Advertising 2.3 Political 2.4 Education 2.5 Film and animation 3 Graphics education 4 Famous graphic designers 5 Examples of graphics 6 See also 7 References 8 External links History[edit] Main article: History of graphic design The earliest graphics known to anthropologists studying prehistoric periods are cave paintings and markings on boulders, bone, ivory, and antlers, which were created during the Upper Palaeolithic period from 40,000–10,000 B.C. or earlier. Many of these were found to record astronomical, seasonal, and chronological details. Some of the earliest graphics and drawings known to the modern world, from almost 6,000 years ago, are that of engraved stone tablets and ceramic cylinder seals, marking the beginning of the historic periods and the keeping of records for accounting and inventory purposes. Records from Egypt predate these and papyrus was used by the Egyptians as a material on which to plan the building of pyramids; they also used slabs of limestone and wood. From 600–250 BC, the Greeks played a major role in geometry. They used graphics to represent their mathematical theories such as the Circle Theorem and the Pythagorean theorem. In art, graphics is often used to distinguish work in a monotone and made up of lines, as opposed to painting. Drawing[edit] Main articles: Drawing and Technical drawing Drawing generally involves making marks on a surface by applying pressure from a tool, or moving a tool across a surface. In which a tool is always used as if there were no tools it would be art. Graphical drawing is an instrumental guided drawing. Printmaking[edit] Main article: Printmaking Woodblock printing, including images is first seen in China after paper was invented (about A.D. 105). In the West the main techniques have been woodcut, engraving and etching, but there are many others. Etching[edit] Main article: Etching Etching is an intaglio method of printmaking in which the image is incised into the surface of a metal plate using an acid. The acid eats the metal, leaving behind roughened areas, or, if the surface exposed to the acid is very thin, burning a line into the plate. The use of the process in printmaking is believed to have been invented by Daniel Hopfer (c. 1470–1536) of Augsburg, Germany, who decorated armour in this way. Etching is also used in the manufacturing of printed circuit boards and semiconductor devices. (h1,v1)+(h2,v2) with center at (h1,v1); (h1,v1)+(h2,v2) with center at (h1,v1); (h1,v1)+(h2,v2) with center at (h1,v1); (h Photography[edit] Main article: Photography One difference between photography and other forms of graphics is that a photographer, in principle, just records a single moment in reality, with seemingly no interpretation. However, a photographer can choose the field of view and angle, and may also use other techniques, such as various lenses to distort the view or filters to change the colors. In recent times, digital photography has opened the way to an infinite number of fast, but strong, manipulations. Even in the early days of photography, there was controversy over photographs of enacted scenes that were presented as real life (especially in war photography, where it can be very difficult to record the original events). Shifting the viewers eyes ever so slightly with simple pinpricks in the negative could have a dramatic effect. The choice of the field of view can have a strong effect, effectively censoring out other parts of the scene, accomplished by cropping them out or simply not including them in the photograph. This even touches on the philosophical question of what reality is. The human brain processes information based on previous experience, making us see what we want to see or what we were taught to see. Photography does the same, although the photographer interprets the scene for their viewer. Engineering drawings[edit] Image of a part represented in First Angle Projection Main article: Engineering drawings An engineering drawing is a type of drawing and is technical in nature, used to fully and clearly define requirements for engineered items. It is usually created in accordance with standardized conventions for layout, nomenclature, interpretation, appearance (such as typefaces and line styles), size, etc. Computer graphics[edit] Main article: Computer graphics There are two types of computer graphics: raster graphics, where each pixel is separately defined (as in a digital photograph), and vector graphics, where mathematical formulas are used to draw lines and shapes, which are then interpreted at the viewers end to produce the graphic. Using vectors results in infinitely sharp graphics and often smaller files, but, when complex,like vectors take time to render and may have larger file sizes than a raster equivalent. In 1950, the first computer-driven display was attached to MITs Whirlwind I computer to generate simple pictures. This was followed by MITs TX-0 and TX-2, interactive computing which increased interest in computer graphics during the late 1950s. In 1962, Ivan Sutherland invented Sketchpad, an innovative program that influenced alternative forms of interaction with computers. In the mid-1960s, large computer graphics research projects were begun at MIT, General Motors, Bell Labs, and Lockheed Corporation. Douglas T. Ross of MIT developed an advanced compiler language for graphics programming. S.A.Coons, also at MIT, and J. C. Ferguson at Boeing, began work in sculptured surfaces. GM developed their DAC-1 system, and other companies, such as Douglas, Lockheed, and McDonnell, also made significant developments. In 1968, ray tracing was first described by Arthur Appel of the IBM Research Center, Yorktown Heights, N.Y.[1] During the late 1970s, personal computers became more powerful, capable of drawing both basic and complex shapes and designs. In the 1980s, artists and graphic designers began to see the personal computer, particularly the Commodore Amiga and Macintosh, as a serious design tool, one that could save time and draw more accurately than other methods. 3D computer graphics became possible in the late 1980s with the powerful SGI computers, which were later used to create some of the first fully computer-generated short films at Pixar. The Macintosh remains one of the most popular tools for computer graphics in graphic design studios and businesses. Modern computer systems, dating from the 1980s and onwards, often use a graphical user interface (GUI) to present data and information with symbols, icons and
Posted on: Wed, 06 Aug 2014 07:51:26 +0000

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