Here are the rules and instructions for the Xmas course. This is - TopicsExpress



          

Here are the rules and instructions for the Xmas course. This is just a first draft. Changes will be made after we get some feedback after Mondays class. This is a brief description of the game with most of the rules explained; we will still have to talk to agree on the small details. The game runs for 9 sessions and the objective of the game is to build/maintain the most bases. The team with the higher number of bases wins. The game will be played in a grid of 10 X 10 squares. Each square going East or West represents 1 km and each square going North or South represents 50mts of elevation. Calgary will start at the corner designated as A and move East-North. Edmonton will start at the corner designated as C and move West South. The reason for this is to avoid conflicts when creating a base on the same spot. If that happens we will be operating under the presumption that they are 1 km away. During the First Week all 3 days M-W-F will be dedicated to create bases and filling them with military units (soldiers, helicopters, planes etc). In order to do this, each team will have to run transporting the necessary equipment to create a base or a military unit and do the exercises in that spot. As an example this this how the map might look at the end of week 1 D C 101 92 E3 83 E1 74 65 C4 E2 56 C3 47 E4 38 C2 29 C1 110 A 1 2 3 4 5 6 7 8 9 10 B 10 9 8 7 6 5 4 3 2 1 In this map, Calgary (black) and Edmonton(green) created 4 bases each. To create C1 Calgary had to run 2 Km and 100mts (two squares east and two squares north) of elevation and perform the required exercises To create E4 Edmonton had to run 4 Km and run 350mts of elevation and perform the required exercises. Remember Edmonton STARTS from C. There will be also a table to indicate the military units on each base that will look like this Infantry Soldier SOF Soldier Artillery Cannon Anti Aircraft Defence Tank Helicopter F 18 MOAB Mines C1 1 1 1 C2 2 1 1 C3 2 C4 3 E1 2 1 E2 4 E3 2 E4 4 As an Example Calgary will have 2 F18 on C3 And Edmonton will have 4 helicopters on E4 The next step on the game is to determined the points of Defense and Attack, for this I created this tentative table where D stands for Defense points, A for attacking points and R for reach of those attacking points (for example if the R is 2 like that of a submarine, it can reach up to 2 squares anywhere surrounding their base it is on) Unit Name D A R Base 25 Infantry Soldier 1 SOF Soldier 1 1 1 Artillery Cannon 4 3 2 Anti Aircraft Defense 4 3 Tank 4 5 2 Helicopter 4 5 3 F 18 4 8 5 MOAB ∞ Submarine 8 3 2 Mines 2 Following our examples of C3 and E4 C3 will have a total of 33 points of defense in that base (25 for the base and 4X2 for the 2 F18) E4 will have a total of 41 points of defense in that base (25 for the base and 4X4 for the 4 Helicopters) As well C3 Will have 16 points of attack for those 2 F18 E4 will have 20 points of attack Week 2 Attacking (During week two the days will be split in M-W attack and F defense) In order to attack, members of the platoon will have to run to one of their own bases where they want to launch an attack with a specific military unit and perform the exercises required to fire that unit. You can fire that unit as many times as you want but you need to do rounds of the exercises required for each time you fire it.Here the most important thing to understand is if the unit you are firing has the correct reach. Following the C3 E4 example, you can see that both bases have equipment that can reach each other, since they are only 2 squares apart and the F18 reach is 5 and the Helicopter reach is 3. Start location of the Attack Each team will start their attack from their corner (Calgary A, Edmonton C). They will need to run with equipment to the base they are firing from. Once they reach that base they then can do the selected exercises to fire their units. You and I will have to agree in which exercises we will be asking them to do to “teletransport themselves to a different corner” This would mean a team can start from a different corner and be able to hit what would be far away bases. Complete attack As an Example for C3 to destroy E4 they will have to produce 41 points of attack, because they are firing an F18 with 8 points of attack per shot they will have to fire 6 times (6X8=48), so 6 rounds of exercises As an Example for E4 to destroy C3 they will have to fire at least 33 points of attack from their helicopters, so they will have to fire 7 times (7X5=35), so 7 rounds of exercises. Incomplete attack If C3 only fire their F18 3 times they will have 24 points of attack, insufficient to destroy the base completely but enough to do damage, in this case they will have to decide what to do with those attacking points, always destroying units first (ie. F18, helicopter etc) and base points last. So in that case with those 24 attacking points C3 can destroy all the helicopters of E4 because each helicopter has 4 points of defense and they have 4 of them on E4 for only 16 points of defense. So E4 at the end of this attack will have no helicopters and 17 points remaining on their base E4 Defense = 25 defense points from base + 16 defense points from helicopters = 41 C3 Attack = 24 attacking points – 16 defense points from helicopters = 8 attacking points remaining 25 defense points from base -8 attacking points = 17 remaining points of defense on E4 Base Considerations Two different bases can attack an opposition base and the attacking points will be combined If you have some attacking points left at the end of the day, these will NOT be carried over for your next attacking day Week 3 will be split as follows: Monday Attack, Wednesday Defense and Friday Attack Remember in the defense days you create more units to enhance your attack and improved your defense and also Defense days are the only days you can create Bases.
Posted on: Sun, 17 Nov 2013 01:11:03 +0000

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