Hey all. After the last C&C i decided to start again and think a - TopicsExpress



          

Hey all. After the last C&C i decided to start again and think a ton more about where i put my topology and where I merged and extruded and I think it come out a lot better. Im still not 100% convinced that Maya is for me and Im finding that Im missing a lot of the functionality that Blender provides that Maya just severly lacks. Bevels for instance are so much quicker and intuitive/ easier to manipulate and I know I hate unwrapping in Maya so Ill try and see how I go but if not, its off to Blender. Once I do get this thing unwrapped its my understanding that I put this into zbrush in dynamesh and get to scuplting the high poly right? Ill be using Substance for my baking, just want to make sure I have this pipelne correct because once I do this im gonna try my hand at some tileable floor pavers and the like Sorry for the long post and thanks for the awesome feedback last time, helped heaps :)
Posted on: Mon, 19 Jan 2015 02:20:51 +0000

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