Hey guys, Knight of Light here, and Im going to be reviewing two - TopicsExpress



          

Hey guys, Knight of Light here, and Im going to be reviewing two games for yall tonight. Those will be: Smash 3DS (theres definitely going to be differences from the Smash WiiU game, so i dont feel quite right about labeling it Sm4sh like Davemin does, because i feel theyll have different stages and possibly even slight tweaks to characters between the two, though nothing major, and at this point even I dont know) And A spoiler free Professor Layton vs Ace Attorney. Well start with Smash 3DS, since weve already had one review of it to get a baseline opinion, so without further delay, heres the first review! So to start off, lets establish a few things, Smash 3DS in my opinion has the best broad game feel, in other words, regardless of skill level, be it beginner to pro, it seems to be very well received. I feel Im roughly around intermediate level and i have to say this is my favorite smash in terms of how the game flows and how it controls, everything is fast and fluid, yet hectic and fun. it fixed a lot of problems from past installments and added new systems to create a very dynamic style of play first off, Thank Sakurai no more bloody tripping... that was a pain in the ass and i think i speak for everyone when i say its good to be free of it. That was a design that tried to implement a random hectic element that failed miserably, there should be no reason that a random slip into a very vulnerable position was okay.. anyway, straying from the the removal of a horrible mechanic, we now move on to the addition of an actually very good mechanic, the Rage System. In the most basic of ways to explain it, the rage system just makes you deal higher knockback when you are closer to critical damage, so lets say youre at 0%, youll be doing your base knockback, and its decent enough that should you be fighting someone at high percentages, they can be KOed pretty easily, thats how the game has been since the beginning. Now lets approach it from the other side, say youre at around 150% which is the rage cap, you can be KOed pretty easily, but with the new system in place, with a strong attack, you could possibly send your opponent flying, maybe not a guaranteed knock out, but it will send them pretty far out. This system is really brilliant, because it works wonders for all levels of play and does something really awesome, it works on both casual and competitive levels in drastically different ways. for competitive, it causes a sense of counterplay, and adds a type of Risk Vs Rewards mentality. Since being at higher percentages makes you more powerful but at the same time very vulnerable, you have to plan out your moves very carefully, on both sides, you have to know how much percentage is safe for a KO on your opponent or you risk them using their rage to Knock you out instead, and build an advantage. it also changes how certain characters are played, for instance, take Lucario, who already gets a massive boost at higher damage, stacked with the rage system, makes for a devastating assault, as well as a counter that may destroy you. This is a massive boost to heavier characters, who suffer from a lack of speed. As for casual, low level players will find rage to help in situations where theyre getting pummeled, which in older games just meant avoid until you can maybe get enough hits to kill them first. with this they can turn the tides with a few good hits, and its still fair because they can just as easily be KOed. additionally, in party scenarios, typically one or two players soak up most of the damage in a match, and are usually the first to die because of it, i can attest to this as it happens to me a lot in brawl and melee, so with the addition of the rage system I can at least rack up a few kills and perhaps get the turnaround i need to win. ... This is getting really long now, ill leave it on this for now and continue later, as its currently 7:30 AM and I still havent sleep... ~KoL
Posted on: Fri, 10 Oct 2014 11:37:49 +0000

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