How this excites anybody who isnt the person in the audience - TopicsExpress



          

How this excites anybody who isnt the person in the audience whooping at every little thing is a mystery. Everything that can be seen thats new is just, like, okay, I guess that exists. I can mark things on a map (welcome to modern games with big overworlds?); I can flip off of the horse and do Bullet Time with the bow and arrows (will this matter if the enemies are the typical bumbling hapless sort?); I can pick fruit off of trees to eat (again, will this matter if the game is as challenging as a Zelda game?); there is going to be some degree of nonlinearity to dungeon progression, but if the dungeons are Barnes & Noble discount puzzle book gauntlets that make you use the Dungeon Item right after you get it and then never again, well... Everything that isnt new probably isnt going to excite you if you werent grinning when Link changed into his green garments in Skyward Sword. The biggest difference I can pick out in the video is that the overworld seems broadly designed and lacking defined natural landmarks. That could maybe work if the game is full of secrets like the first Zelda, so that thered be a tension between appearances and subtext, but I doubt that the games going to be designed with that kind of obscurity in mind.
Posted on: Thu, 18 Dec 2014 21:23:49 +0000

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