Human Element on Hold as Robert Bowlings Robotoki Studio - TopicsExpress



          

Human Element on Hold as Robert Bowlings Robotoki Studio Closes Robotoki, the studio created by former Call of Duty creative strategist Rober Bowling, has closed according to a report from Polygon. The studio was working on a title called Human Element, however that now appears to have been put on hold. Bowlings original departure back in 2012 from Infinity Ward saw him strike out on his own, forming Robotoki in the later years. The title was originally suppose to be a free-to-play offering, with support from Korean publisher Nexon. Robotoki opted to shfit to a premium title however, causing Nexon to pull out. The title has now been put on hiatus as Bowling looks to find another publisher, despite the studios closure. This week we have ceased operations at Robotoki and the development of Human Element is on hiatus, Bowling writes. We were actively negotiating a new publishing deal for the premium version of Human Element but unfortunately I was unable to continue to self-fund development until a deal was finalized. A more extensive statement has been posted to the studios website, which you can read below along with an attached reel of the studios past work. On April 9th, 2012 I left my highly paid, highly successful career as Creative Strategist of the Call of Duty franchise at Infinity Ward. A role I started a decade earlier after making the decision that I would settle for nothing less than doing what I loved. My entire time there, I was in love with my job. I loved our fans, I loved our games, and I loved the team I was working alongside. Once we finished the Modern Warfare trilogy, I felt it was time to move on, to try my hand at independent game development and try to make something different. Over the last two years, we made a lot of different. We were actively negotiating a publishing deal for the premium version of Human Element but unfortunately I am unable to continue to self-fund the studio until that deal finalizes. I want to thank every single person who supported us along this journey. It was an experience of a lifetime, and we learned a lifetime of experience. I will never forget the friends we made, the experiences we created, and the lessons we learned. The women and men who make the games you love are risking everything, and its worth it. Support indie development, play experimental games, and continue to do what you love to do. .beep .boop Robert Bowling
Posted on: Wed, 21 Jan 2015 21:38:23 +0000

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