I did some reading tonight... It seems like all of the rules - TopicsExpress



          

I did some reading tonight... It seems like all of the rules pretty much stayed the same including disc space and returning to your position after a foul call returns the disc to a thrower. I apologize for my misinformation before. F. The disc may fly outside a perimeter line and return to the playing field, and players may go out-of-bounds to make a play on the disc. D. The following actions result in a turnover and a stoppage of play: 2. The thrower hands the disc to another player. (you were right Kyle Harbison) 3. The thrower catches a legally thrown disc. However, it is not a turnover if another player touches the disc during its flight unless the thrower intentionally deflected the disc off another player. 6. An offensive player uses an item of equipment to assist in catching a pass (e.g., throwing a hat or shirt at the disc). If a defender uses an item of equipment to assist in blocking or intercepting a pass, the intended receiver is awarded possession. (Stephen David Sammons II your hat lol) B. Marking Violations: 2. Double-team: If a defensive player other than the marker is within three meters of any pivot of the thrower without also being within three meters of and guarding (II.G) another offensive player, it is a double team. However, merely running across this area is not a double team. 3. Disc-space: If a line between any two points on the marker touches the thrower or is less than one disc diameter away from the torso or pivot of the thrower, it is a disc space violation. However, if this situation is caused solely by movement of the thrower, it is not a violation. 4. Vision blocking: If the marker deliberately blocks the throwers vision, it is a vision blocking violation. (for you Samantha Ruth) 5. Fast count, double team, disc space, and vision blocking are marking violations. 6. Only the thrower may call a marking violation, and to do so must call out the name of the specific marking violation. 7. When a marking violation is called, play does not stop. The violation must be corrected before the marker can resume the stall count with the number last uttered before the call minus one (e.g. “stalling one…two.. „fast count‟ ..one…two…”). If the marker resumes the stall count before correcting a marking violation, it is another instance of the original marking violation, which may be called by the thrower.
Posted on: Fri, 14 Mar 2014 06:56:35 +0000

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