I have recently started working on A* Pathfinding algorithm for Eternal Eclipse and I must say that it was really fun! Here is what I have achieved. The green nodes represent that the space is free, the yellow nodes represent that the space is an obstacle, the red nodes represent that the it is a monster and the white node represents that path. Any suggestions would be great :D Facebook page: https://facebook/EternalEclipseGame
Posted on: Wed, 13 Aug 2014 10:28:24 +0000
Trending Topics
Recently Viewed Topics
© 2015