If weve learned anything after the recent releases of Sonic Boom, - TopicsExpress



          

If weve learned anything after the recent releases of Sonic Boom, Borderlands: The Pre-Sequel, The Master Chief Collection, WATCH_DOGS and Assassins Creed: Unity, its that maybe the video game industry shouldnt focus so much on yearly releases to meet a quota. Releasing an unfinished game may net a company phat stackz in the short-term, but it definitely doesnt improve customer trust in the long run. The new Call of Duty game is actually pretty great! (Probably because another studio, Sledgehammer, with new ideas stepped in) Maybe we as consumers are starving the creative process of developers whore seeing video game development as more of a profit than an art form. Whatever the case, these AAA titles are expected to be more than broken, buggy, day-one DLC horrendous messes, we expect that these games will be memorable more for a great experience than with frustration.
Posted on: Fri, 14 Nov 2014 20:35:01 +0000

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