I’m not talking about deliberately enigmatic, meaningfully - TopicsExpress



          

I’m not talking about deliberately enigmatic, meaningfully ambiguous endings here. And I’m certainly not talking about games like World of Warcraft and Destiny, whose narrative scenarios are only ever part of ongoing story texture to be expanded and developed for years to come. No, I’m talking about games that just don’t bother concluding anything. Until, that is, they do, as a result of fan outcry, potentially nefarious business practices, or a combination of both. Or in fact, Other Stuff. Click on, and I will explain the first of these narratively stunted curios. gamesradar/8-games-didnt-have-real-endings-until-way-after-they-released/?utm_source=Social&utm_medium=Twitter&utm_campaign=Owned
Posted on: Sun, 12 Oct 2014 01:00:00 +0000

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