Language Arts: Allegory: Where every aspect of a story is - TopicsExpress



          

Language Arts: Allegory: Where every aspect of a story is representative, usually symbolic, of something else, usually a larger abstract concept or important historical/geopolitical event. Alliteration: The repetition of consonant sounds within close proximity, usually in consecutive words within the same sentence or line. Antagonist: Counterpart to the main character and source of a story’s main conflict. The person may not be “bad” or “evil” by any conventional moral standard, but he/she opposes the protagonist in a significant way. (Although it is technically a literary element, the term is only useful for identification, as part of a discussion or analysis of character; it cannot generally be analyzed by itself.) Anthropomorphism: Where animals or inanimate objects are portrayed in a story as people, such as by walking, talking, or being given arms, legs, facial features, human locomotion or other anthropoid form. (This technique is often incorrectly called personification.) Blank verse: Non-rhyming poetry, usually written in iambic pentameter. Most of Shakespeare’s dialogue is written in blank verse, though it does occasionally rhyme. Character: The people who inhabit and take part in a story. When discussing character, as distinct from characterization, look to the essential function of the character, or of all the characters as a group, in the story as a whole. Characterization: The author’s means of conveying to the reader a character’s personality, life history, values, physical attributes, etc. Also refers directly to a description thereof. Climax: The turning point in a story, at which the end result becomes inevitable, usually where something suddenly goes terribly wrong; the “dramatic high point” of a story. (Although it is technically a literary element, the term is only useful for identification, as part of a discussion or analysis of structure; it cannot generally be analyzed by itself.) Conflict: A struggle between opposing forces which is the driving force of a story. The outcome of any story provides a resolution of the conflict(s); this is what keeps the reader reading. Conflicts can exist between individual characters, between groups of characters, between a character and society, etc., and can also be purely abstract (i.e., conflicting ideas). Context: Conditions, including facts, social/historical background, time and place, etc., surrounding a given situation. Creative license: Exaggeration or alteration of objective facts or reality, for the purpose of enhancing meaning in a fictional context. Dialogue: Where characters speak to one another; may often be used to substitute for exposition. Dramatic irony: Where the audience or reader is aware of something important, of which the characters in the story are not aware. Exposition: Where an author interrupts a story in order to explain something, usually to provide important background information. Figurative language: Any use of language where the intended meaning differs from the actual literal meaning of the words themselves. There are many techniques which can rightly be called figurative language, including metaphor, simile, hyperbole, personification, onomatopoeia, verbal irony, and oxymoron. (Related: figure of speech) Foil: A character who is meant to represent characteristics, values, ideas, etc. which are directly and diametrically opposed to those of another character, usually the protagonist. (Although it is technically a literary element, the term is only useful for identification, as part of a discussion or analysis of character; it cannot generally be analyzed by itself.) Foreshadowing: Where future events in a story, or perhaps the outcome, are suggested by the author before they happen. Foreshadowing can take many forms and be accomplished in many ways, with varying degrees of subtlety. However, if the outcome is deliberately and explicitly revealed early in a story (such as by the use of a narrator or flashback structure), such information does not constitute foreshadowing. Hyperbole: A description which exaggerates, usually employing extremes and/or superlatives to convey a positive or negative attribute; “hype.” Iambic pentameter: A poetic meter wherein each line contains ten syllables, as five repetitions of a two-syllable pattern in which the pronunciation emphasis is on the second syllable. Imagery: Language which describes something in detail, using words to substitute for and create sensory stimulation, including visual imagery and sound imagery. Also refers to specific and recurring types of images, such as food imagery and nature imagery. (Not all descriptions can rightly be called imagery; the key is the appeal to and stimulation of specific senses, usually visual. It is often advisable to specify the type of imagery being used, and consider the significance of the images themselves, to distinguish imagery from mere description.) Irony (a.k.a. Situational irony): Where an event occurs which is unexpected, in the sense that it is somehow in absurd or mocking opposition to what would be expected or appropriate. Mere coincidence is generally not ironic; neither is mere surprise, nor are any random or arbitrary occurrences. (Note: Most of the situations in the Alanis Morissette song are not ironic at all, which may actually make the song ironic in itself.) See also Dramatic irony; Verbal irony. Metaphor: A direct relationship where one thing or idea substitutes for another. Mood: The atmosphere or emotional condition created by the piece, within the setting. Mood refers to the general sense or feeling which the reader is supposed to get from the text; it does not, as a literary element, refer to the author’s or characters’ state of mind. (Note that mood is a literary element, not a technique; the mood must therefore be described or identified. It would be incorrect to simply state, “The author uses mood.”) Motif: A recurring important idea or image. A motif differs from a theme in that it can be expressed as a single word or fragmentary phrase, while a theme usually must be expressed as a complete sentence. Onomatopoeia: Where sounds are spelled out as words; or, when words describing sounds actually sound like the sounds they describe. Oxymoron: A contradiction in terms. Romeo describes love using several oxymorons, such as “cold fire,” “feather of lead” and “sick health,” to suggest its contradictory nature. Paradox: Where a situation is created which cannot possibly exist, because different elements of it cancel each other out. In 1984, “doublethink” refers to the paradox where history is changed, and then claimed to have never been changed. A Tale of Two Cities opens with the famous paradox, “It was the best of times, it was the worst of times.” Parallelism: Use of similar or identical language, structures, events or ideas in different parts of a text. Personification (I) Where inanimate objects or abstract concepts are seemingly endowed with human self-awareness; where human thoughts, actions, perceptions and emotions are directly attributed to inanimate objects or abstract ideas. (Not to be confused with anthropomorphism.) Personification (II) Where an abstract concept, such as a particular human behavior or a force of nature, is represented as a person. Plot: Sequence of events in a story. Most literary essay tasks will instruct the writer to “avoid plot summary;” the term is therefore rarely useful for response or critical analysis. When discussing plot, it is generally more useful to consider and analyze its structure, rather than simply recapitulate “what happens.” Point-of-view: The identity of the narrative voice; the person or entity through whom the reader experiences the story. May be third-person (no narrator; abstract narrative voice, omniscient or limited) or first-person (narrated by a character in the story or a direct observer). Point-of-view is a commonly misused term; it does not refer to the author’s or characters’ feelings, opinions, perspectives, biases, etc. Though it is written in third-person, Animal Farm is told from the limited point-of-view of the common animals, unaware of what is really happening as the pigs gradually and secretively take over the farm. Writing the story in first-person point-of-view enables the reader to experience the soldier’s fear and uncertainty, limiting the narrative to what only he saw, thought and felt during the battle. Protagonist: The main character in a story, the one with whom the reader is meant to identify. The person is not necessarily “good” by any conventional moral standard, but he/she is the person in whose plight the reader is most invested. (Although it is technically a literary element, the term is only useful for identification, as part of a discussion or analysis of character; it cannot generally be analyzed by itself.) Repetition: Where a specific word, phrase, or structure is repeated several times, usually in close proximity, to emphasize a particular idea. Setting: The time and place where a story occurs. The setting can be specific (e.g., New York City in 1930) or ambiguous (e.g., a large urban city during economic hard times). Also refers directly to a description thereof. When discussing or analyzing setting, it is generally insufficient to merely identify the time and place; an analysis of setting should include a discussion of its overall impact on the story and characters. The novel is set in the South during the racially turbulent 1930’s, when blacks were treated unfairly by the courts. Simile: An indirect relationship where one thing or idea is described as being similar to another. Similes usually contain the words “like” or “as,” but not always. Speaker: The “voice” of a poem; not to be confused with the poet him/herself. Analogous to the narrator in prose fiction. Structure: The manner in which the various elements of a story are assembled. Symbolism: The use of specific objects or images to represent abstract ideas. This term is commonly misused, describing any and all representational relationships, which in fact are more often metaphorical than symbolic. A symbol must be something tangible or visible, while the idea it symbolizes must be something abstract or universal. (In other words, a symbol must be something you can hold in your hand or draw a picture of, while the idea it symbolizes must be something you can’t hold in your hand or draw a picture of.) Theme: The main idea or message conveyed by the piece. A theme should generally be expressed as a complete sentence; an idea expressed by a single word or fragmentary phrase is usually a motif.
Posted on: Sat, 06 Jul 2013 21:46:13 +0000

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