MTR Tidbit of the Day: Due to the complexity of accurately - TopicsExpress



          

MTR Tidbit of the Day: Due to the complexity of accurately representing a game of Magic, it is acceptable for players to engage in a block of actions that, while technically in an incorrect order, arrive at a legal and clearly understood game state once they are complete. All actions taken must be legal if they were executed in the correct order, and any opponent can ask the player to do the actions in the correct sequence so that he or she can respond at the appropriate time (at which point players will not be hold to any still-pending actions). An out-of-order sequence must not result in a player prematurely gaining information which could reasonably affect decisions made later in that sequence. Players may not try to use opponents reactions to some portion of an out-of-order sequence to see if he or she should modify actions or try to take additional ones. Nor may players use out-of-order sequencing to try to retroactively take an action they missed at the appropriate time. In general, any substantial pause at the end of a completed batch is an indication that all actions have been taken, the sequence is complete and the game has moved to the appropriate point at the end of the sequence. (MTR 4.3)
Posted on: Wed, 03 Sep 2014 13:58:47 +0000

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