Multiply 0x1 and you get 0, multiply 0x3 and you still get 0; no - TopicsExpress



          

Multiply 0x1 and you get 0, multiply 0x3 and you still get 0; no matter what you multiply by nothing, you still get nothing; but no matter what number you duplicate in addition, representative of symmetry in sacred geometry, it always comes out to a representative of a multiple of 2, 31+31=62, 32+32=64; each sum always divisible by 2, and the scale works back the other direction on the negative scale. Anything beyond zero hour, otherwise known as right now, is the future, the positive end of the time spectrum; everything behind zero hour, which is now, is the past, the negative end of the time spectrum. Every action on the negative side of the spectrum during zero hour has had an equal reaction to the positive side of the spectrum; and vice versa, its interchangeable as it is based in bipolar mechanics. If I multiply 1x1, I get 1, but if I multiply 1x2, I get 2 not 1; however multiply any number by 2, and the sum is even. Harmony happens in twos, peace is achieved in threes, love is four, protection/safety is five; singularity is only achieved when observed within the context of 0, bit code for computing is a series of 0 and 1, it doesnt work because the computing system has no calculation for 1 without the context of 0, this is basic syntax code...0101111011110...could be representative of I love you! Syntax is just a fancy way of saying synthetic context, which is another fancy way of saying its what makes the computer understand, so even in singularity, there exists a duality; one to represent the singularity, and one to represent nothing.
Posted on: Wed, 10 Dec 2014 03:41:04 +0000

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