Not a lot of work today, but some: fixed a minor bug in the - TopicsExpress



          

Not a lot of work today, but some: fixed a minor bug in the mapeditor that had rendered it unable to save maps, and while playing discovered and fixed a hilarious bug in the pathfinding. By which I mean, if a monster cant find an enemy (ie, you) to hunt down, it moves around the map along a network of Points of Interest. Under most circumstances, it will choose a new PoI to travel towards before reaching the one that is its current target- this is to make it less obvious from within the gameplay that the network exists at all (except in as much as bandits tend to be near roads), because monsters will cut across space that has no network as it starts moving towards its new PoI. That said, it turns out things explode in the unlikely event that a monster actually _reaches_ a PoI. Turns out I hadnt eliminated that possibility, and it gets confused when its path runs out before its supposed to look for a new one. So, fixed that. Also, attached a Conversation to an NPC and it successfully called the incomplete code for talking, and then promptly exploded. Which is what I expected at this point.
Posted on: Sun, 01 Dec 2013 07:26:16 +0000

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