Post-mortem after my very first, albeit short, experience at a - TopicsExpress



          

Post-mortem after my very first, albeit short, experience at a game studio. - Life sucks as an indie game dev. 7 people working in a room which is the size of a toilet. - As long as one is hardworking and good at his job, one should not be worried about future prospects. The DigiPen brand will give us more opportunities. - Level design is actually pretty darn fun. - I cannot do playtest because Im too good at games.
Posted on: Tue, 15 Jul 2014 14:15:19 +0000

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