Progress on Pesky Humans 2.5D is progressing very, very well. Today I think I have a better understanding of triggers and collision detection. My spaceships now, when over specific parts of the planet, will spawn a small base. There are several little glitches with the process and Im still ironing them all out. Going to go over my code in detail and make sure that Im writing it as concisely as possible. Once I have the spawn base functionality cleared up, I will need to start working on the nukes/missiles. But all in all, Im very pleased with the progress made thus far. Screen shots to follow.
Posted on: Wed, 13 Nov 2013 02:10:54 +0000
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