Puppy Simulator 2014! Working on animation systems and making - TopicsExpress



          

Puppy Simulator 2014! Working on animation systems and making sure the code is nice and usable. My partner and I plan to open source the whole thing, so we want the code to be at least mildly pleasant to work with and expand. Animals have their own class now with proper closures so everything is nice and clean and encapsulated. You could go in and switch out all of the voice recognition code and use your own libraries, and getting it to work with our current code would be as simple as replacing one of the main methods and then passing in your final string as a command to the animal. Theres still some ugly stuff - the animal class is using ajax, which Id like to abstract out to a separate loading class that just passes in the finished json data. But eventually, everything should be loosely following a mashup of the module and model-view-controller patterns, so it should be very easy to swap out individual components and have them just play nicely with each other. TLDR: it should be really easy to fork the project and not only stick in your own animals and behaviors, but also to mess with some of the data aggregation techniques and embed everything into your own webpages.
Posted on: Wed, 20 Nov 2013 20:18:23 +0000

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