Retro City Rampage Dev Considering 3DS for Next Project: Brian - TopicsExpress



          

Retro City Rampage Dev Considering 3DS for Next Project: Brian Provinciano, creator of Retro City Rampage has revealed the he has started to consider which platforms his next game will release on. Fortunately for Nintendo owners, he is considering the 3DS. Sony Gives Driveclub Update, Promises Release Date Soon: Sony has promised that Driveclub is making spectacular progress, and hopes to announce a release date in the coming weeks. The PS4 exclusive was discussed in a statement issued to Videogamer, in which Sony responds to concerns over recent layoffs at Evolution and the news that the game director departed the studio last month. Development of Driveclub on PS4 is going from strength to strength,” it reads. “The announced studio changes across WWS yesterday have not affected the development of Driveclub or the Driveclub team,” Sony went on, “which has always had great direction and continues to do so. We have full confidence that the game will deliver on its PS4 promise to be the first truly socially connected racing title and we are very pleased and excited by the calibre of work from Evolution Studios. “The progress being made on the game is spectacular, so we’re looking forward to sharing an update on development, release date and videos of the game in action in the weeks to come. We thank you for your patience and assure you, it will be worth the wait.” Originally planned to be a launch title alongside the PS4 in North America and Europe, Driveclub was delayed to early 2014. When asked about why this had happened, Worldwide Studios boss Shuhei Yoshida explained it was to do with complications surrounding implementation of the games ambitious social features. The game also missed launching alongside the PS4 in Japan on February 22. When we asked Sony about this, we received the following statement: The team at Evolution Studios are working hard to bring Driveclub, a truly next gen driving experience to PS4 and we will announce the release date shortly. Were really excited about how Driveclubis progressing and thank you for your patience. Fire-fighting roguelike Flame Over revealed for PS Vita: Flame Over has been revealed as a PlayStation Vita exclusive. Developed by Hungry Giraffe studio Laughing Jackal, the fire-fighting roguelike features randomly generated levels, twin-stick controls, permadeath and fast-paced gameplay. Game release later this year. The Last of Us coming to PS4: Sony Computer Entertainment in Turkey made announcement, The Last of Us finally making on way to PS4. New Super Monkey Ball is under developing: SEGA said one of their developers working on new Super Monkey Ball game and they said PS4, Wii U and 3DS right suits to Super Monkey Ball. But yet they unsure which consoles but might be either or all PS4, Wii U and 3DS. Super Monkey Ball 3D getting digital release on the European eShop next week: SEGA is finally making a digital version of Super Monkey Ball 3D available on the 3DS eShop. Through la listing on the digital store, we know that the game will launch on April 3. Pricing is set at £14.99. Surprise Game Announceds Mystery Case Files Ravenhearst hitting the 3DS eShop next week: Mystery Case Files Ravenhearst is due out on the North American 3DS eShop next week, a listing on Nintendo’s website confirms. Here’s an official overview of the title: Dozens of puzzles to solve. Thousands of unique items to find. Rumors surrounding the history of stately Ravenhearst Manor have circulated for decades. The recently acquired diary of Emma Ravenhearst may hold the key to unraveling the tale behind this unsettling place, yet the pages are missing. Players assume the role of Master Detective to unlock secrets held within Ravenhearst™, scouring a myriad of enchanting rooms in the manor for cleverly hidden clues. Locating and assembling diary pages helps tell the story of the house and, ultimately, unlock the mystery. Mystery Case Files Ravenhearst will be available on April 3. No word on pricing at this time. New Dragon Quest game will coming to PS4, Wii U and PC in close future: Square Enix now announced one of their developers working on new Dragon Quest game for PS4, Wii U and PC. Dragon Quest X has sold over one million copies: Square Enix’s Yosuke Saito took to Twitter earlier today and announced an impressive sales figure for Dragon Quest X. Since launch, the game has sold over one million copies in Japan, the producer confirmed. That number should account for all platforms – Wii U, Wii, PC, and Android since released in 2012. Updated: Thanks to PS4 and XB1 launched last year, 3DS continue massive sells as well Xbox 360 and PS3 continue sells great. Plus Wii U and PS Vitas improving sells during 2nd half of year in 2013. That is how UK Games Industrys growing much better then past. UK Game Tax Breaks Finally Approved by EU Commission: UKIE has announced that the European commission has approved tax breaks for the UK games industry, in turn promising to massively boost growth in the UK games and interactive entertainment sector. To be eligible for tax relief, games must first pass a cultural test however, to determine their credentials as British. This is a huge boost to the UK games and interactive entertainment sector and the start of a great new era of games production in the UK. We are delighted the European Commission recognised the clear market failure for the production of games with a British and European flavour, using UK-based creative and highly skilled talent, said UKIE CEO Dr. Jo Twist. We are extremely happy to have played a part, as a strong collective voice for the industry, to get the scheme over the finishing line. We have been in constant contact with government throughout the process and have applied pressure and evidence for the scheme to be introduced at every opportunity, Twist added. I’d like to thank all the hundreds of games companies and individuals across the country who have worked so hard collectively and who have played such a crucial role in getting to this point. The next strategic priority for us now is in applying pressure in different ways so that games businesses can access more programmes which support access to international markets, training and finance so we can be fully recognised as a sector that can lead the world again.” The next step for UKIE will be supporting UK developers and ensuring companies know how to benefit from the scheme, while promoting the UK as a destination for studios. “We are touring the country for a series of events with experts from UK government and other industry experts to give simple, clear advice to the companies so they know what they have to do to benefit,” Twist stated. “This is a great boost for the UK games industry, and excellent news for jobs and growth, said UKIE Vice Chair Ian Livingstone CBE. There is no doubting the cultural, social and economic importance of games, the fastest-growing entertainment industry in the world. The new production tax credit will help UK games development talent to create even more world class, culturally British content for global audiences to enjoy. This support will undoubtedly result in a greater contribution from the games industry to the UK’s digital economy.” The future of British games development looks a little bit brighter. Single-Player Only Games on the Rise, Says EEDAR: The number of console titles released with multiplayer is decreasing, says game industry market research firm EEDAR. Speaking at the Game Developers Conference in San Francisco, EEDAR co-founder Geoffrey Zatkin revealed that in 2013 the percentage of games with no multiplayer support rose to around 46 per cent of all released retail titles. That’s the highest figure since 2009. The generally perceived notion is that publishers are seeking to increase the longevity and market appeal of traditionally single-player franchises by tacking-on competitive multiplayer modes. However, that trend seems to be on the slide. Meanwhile, the prevalence of co-op is on the rise. In 2013, around 38 per cent of retail console titles featured co-op play, up from 29 per cent the previous year. In 2007 that figure was just 18 per cent. Epic Was Going to Let Gears of War “Sit on the Shelf for a Decade or More: Epic Games had no intention of continuing the Gears of War series in the near future, before the decision was made to sell the IP to Microsoft. Speaking to Polygon at GDC last week, Epic CEO Tim Sweeney explained that, Weve gone through a long process of figuring out the games were going to build at Epic worldwide in the future and we concluded that we werent going to be building any more Gears of War. “As much as we love the game, were heading in a new direction. The core Gears values are really tied to being big event-based, single-player console games with awesome cover mechanics and other things that really didnt translate into the future approach we were taking with online games, and competitive and cooperative multiplayer,” continued Sweeney. Because we werent planning on building any more Gears games we were just going to let that sit on the shelf for a decade or more, in case it had any future value to us. Instead Microsoft stepped in and bought the rights to the franchise, putting new studio Black Tusk in charge of making a new game in the series and snapping up Gears producer Rod Rod Fergusson to head the project. It was one of those rare moments when both Epic and Microsoft were able to make a business that was obviously best for the community,” said Sweeney. Much better to have Microsoft building Gears games than for it to be sitting on the shelf unused by Epic. Selling an IP like that is a rare thing. Most companies look at it as their crown jewels but at Epic we had a practical view of it: we werent going to build it and we realized the world wanted more Gears of War. Uncle Andross pop into battle in Super Smash Bros. 4: Along with today’s screenshot, Sakurai passed along the following message on Miiverse: Oh, Uncle Andross. He really isn’t very considerate.
Posted on: Thu, 27 Mar 2014 13:24:03 +0000

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