Rules I have learned today - Natural Invulnerability: A - TopicsExpress



          

Rules I have learned today - Natural Invulnerability: A skintight layer of overall (non-sectional) protection. Each point of Natural Invulnerability grants resistance to the next effect that would inflict a Wound, Death, State, or other negative effect, and is then removed. Does not trigger against effects cast by the player. Natural Invulnerability is the only type of armor that stacks with other armor types and is affected only after other armor types have been destroyed or are ineffective against the attack. Natural Invulnerability may not itself be the target of magic or abilities and may not be healed unless otherwise specified. Natural Invulnerability is never bypassed by Phase Arrow, Phase Bolt, or other similar abilities. Abeyance is subdual not control or sorcery Abeyance T: Magic Ball S: Subdual R: Ball I: “The strength of aether is mine to evoke” x 3 M: Green Magic Ball E: Target is Stunned for 60 seconds. Ignores armor Suppression bolt does nothing but suppress and is engulphing Also Suppression bolt is purple Suppression Bolt Wi 2 T: Magic Ball S: Subdual R: Ball I: “The strength of suppression is mine to evoke” x3 M: Purple Magic Ball E: Target is Suppressed for 60 seconds. Engulfing. Lightning bolt is a bit much for a spell ball. Lightning Bolt Wi 3 T: Magic Ball S: Flame R: Ball I: “The flame of storms is mine to evoke” x3 M: Yellow Magic Ball E: A player struck is subject to an Engulfing Stopped effect for 60 seconds. In addition Lightning Bolt will have one of the following effects on the object first struck: 1. A weapon hit is destroyed 2. Armor hit with Armor Points remaining is subject to Armor Breaking. 3. A player hit receives a Wound in that hit location. Tracking is your best friend vs Zedds( Adrian McHarty) Circle of protection Tracking Sc 1 T: Verbal S: Sorcery R: 20ft I: “Tracking” x3 E: Target Insubstantial player immediately has their Insubstantial effect ended. You may only have one magic ball charged at a time.. Sadface 3. A player may only have one Magic Ball active at a time. Charging a spell is now only on single incant instead of 3.. HELL YAH!!!! A single ‘Charge Incantation’ is repeating the following phrase: “Out of battle I pause to rest, I take some time to catch my breath. Return to me my fleeting power To aid me in my darkest hour.” Coming out of insubstantial requires an Incantation which makes Magic balls inactive 6. Starting an Incantation renders the player’s active Magic Balls inactive and interrupts any other Incantation or Chant the player has in progress. 9.May remove this State from themselves at any time by Incanting “I return to the physical world” x2 provided they are the cause of the State and entered it voluntarily. Otherwise they must end the State as per the description of the responsible Magic or Ability. I know there is more I learned but I am actually starting to be excited for V8 just a little. Once I got off my High horse. Dang it I still want to play v7.7
Posted on: Mon, 31 Mar 2014 01:07:31 +0000

Trending Topics



Recently Viewed Topics




© 2015