Rules for Gaining and Losing Belief From New Gods of Mankind - TopicsExpress



          

Rules for Gaining and Losing Belief From New Gods of Mankind Chapter 5 Assuming their followers were involved in the conflict or witnessed it (and at least suspected that their gods were involved), the deity on the winning side gains Belief as his followers’ faith in him is justified. The losing deity loses Belief, as her followers’ faith is shaken. The Belief a god gains or loses in conflicts depends upon the scale of the conflict and his followers’ Spirit scores—specifically, the highest Spirit of the followers who survived (as long as enough of them participated to contribute in the conflict’s resolution; a single devout nun in a clash of 10,000 people doesn’t grant you more Spirit). Roll one die for their Spirit and multiply it by a number depending on the conflict’s scale, as shown on Table –3: Gaining and Losing Belief. The system for losing Belief is slightly different, because followers with high Spirits are less likely to lose faith in their gods. Thus, when losing Belief as a result of a conflict, a god loses a specific amount of Belief, as shown on Table #–3, but reduces this base number. Roll your followers’ Spirit (the highest Spirit of the followers involved in the conflict — again as long as enough of them were around to impact the conflict), multiply the result by a number dependent on the conflict’s scale (as shown below), then subtract that amount from the base belief lost. Table– 3: Gaining and Losing Belief Scale Base Belief Lost* Multiplier Individual 1 0 (1 Belief is gained or lost in all individual-scale conflicts) Household 10 1 Village 20 2 Territory 30 3 Nation 40 4 Continent 50 5 * Roll your followers’ Spirit, multiply it by the multiplier, and subtract the result from the base Belief lost. For example, a band of assassins slays a cabal of enemy priests. This is a household-scale conflict. The victorious deity rolls the assassins’ Spirit — a d6 — and scores a 4. He multiplies this by 1 and gains 4 Belief. The losing deity loses 10 Belief by default, but rolls the priests’ Spirit to offset this. His priests were particularly devout, with Spirit scores of d6+2. He rolls an 8 and multiplies this by 1, so it remains an 8. He subtracts 8 from the base of 10 and ends up losing a mere 2 Belief—though disheartened in their final moments, his priests still maintained faith in their master.
Posted on: Fri, 31 May 2013 19:25:11 +0000

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