Servers are live!!!! Repost: Patch Notes Patch Time: 3:00 PM - TopicsExpress



          

Servers are live!!!! Repost: Patch Notes Patch Time: 3:00 PM to 4:00 PM PST - Completed Greetings Survivors! We have some exciting changes to bring forth to you in the latest update. Various vehicle updates as well as the return of Global Inventory stacking. Check out the changes below to see exactly whats being released! Patch Updates: Updates will be every other week. This means the missions will stay for two weeks before new missions become available. This also gives us more time to find issues with content before we release it to the public. Vehicle Changes: - Fixed a server crash associated with vehicles - Fixed issue with entering a vehicle while in ADS\scope\binoculars - Fixed frequent crash associated with hitting another player while in a vehicle - Fixed crash that happened when players died in a vehicle as it exploded and despawned - Added ability to change vehicle controls in options menu - Added ability to unstick vehicles using F5 - Removed ability to cause Infection and Bleeding on players that are in vehicles - Vehicles take less damage from environmental hits\interactions such as jumps\crashes. - Improved functionality associated with exiting a vehicle in odd\strange positions and slopes - Improved damage model for vehicles: Shooting the tires no longer inflicts damage on players Players must aim for the windshield in order to do damage to others in the vehicle Players will start to take damage after a % of damage has been inflicted on the vehicle - Fixed some sound issues associated with vehicles - Decreased likelihood of zombie bodies becoming distorted when hit. California Map Changes: - Fixed crash with Night Vision while on California test map. Colorado Map Changes: - Removed five story building in Clearview and added environmental objects - Removed all Holiday related content - Fixed floating fences in Campos City - Deleted barbed wire fence in Norad - Super Zombies are now being spotted in the following locations: Ridgeway airport, Norad, Glenwood Springs, Boulder City and the blocked off area North of Blue Ridge ***Updated: Super Zombie will still take melee damage but will continue to attack if you are in striking range. Originally this was the fix for all zombies to be able to reach and attack you even if standing on a box. This trait was only given to Super Zombie instead. - Super Zombie now gives 250 XP for killing him along with loot. (respawn is 7200 seconds aka 2 hours) - Super Zombie has super reach to make him less perchable - Added trees for cover in forests behind Clearview - Lowered zombie population in Clearview Stronghold Map Changes: - Fixed an issue with farms not working properly - Fixed missing collision on giant cinder-block north of the town on Cliffside - Lowered required resources to build both Small and Large Generators - Added three repair benches - Added Safe Zone\Global Inventory access - Premium Harvesting Tool upgraded to give the user 500 swings - Harvesting Tool upgraded to give the user 250 swings - Fixed an issue with resource gathering reporting only 1 gathered and not 2. - Resources can now be gathered on all maps Veteran Servers: Description updated to reflect 300 HR requirement Gameplay Changes: - Can no longer stand on heads of players. Characters will slide off when attempted. - When a weapon reaches zero durability it will be destroyed and all ammunition along with it - Durability meter added to the UI for guns - Allowing weapon stacking Global Inventory - ***Update: Can now access Marketplace anywhere by pressing F10 (default key) - (Note that you are vulnerable to attack while in this menu. Spend too long window shopping and you will be killed) - Fall damage disabled in Safe Settlements - Renamed item: Artemis Knives Hat - Harvesting Metal is now done by taking the Harvesting Tool to burned out vehicles for scrap metal. - New missions that will be available are: Kill the Super Zombie Serial Killer: Machine Gun Mission for Love Helping Hand: Medkit Helping Hand: C04 Vaccine
Posted on: Thu, 16 Jan 2014 00:08:29 +0000

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