So there I was, reading an article about David Sirlins design - TopicsExpress



          

So there I was, reading an article about David Sirlins design philosophy while creating Yomi. Mid-Article, I stumbled across this gem: Even though the payoffs are unclear, a definite pattern develops in how people tend to play. This exactly the property we want because it sets up the mind-games perfectly. If you are low on cards, I know you want to block to draw more, and you know I know. If I just traded in several pairs for aces, you know I’m itching to dodge so I can hit back with a super attack, and I know you know. Will you follow “the script” and do the obvious thing? Or will you go to the next Yomi layer and do the counter to the obvious thing? Or to the Yomi layer after that and counter the counter? These types of mind-games occur in just about every worthwhile competitive game, and the Yomi card game lets you practice these situations and practice reading opponents. In case you think you can just play optimally and ignore what the opponent is doing, please read this article on solvability in games. It explains exactly why high level Yomi play always involves reading the opponent, even if both players are extremely good. Especially if both players are extremely good. Now, masturbatory self-praise aside? All I could think of was The Majors demonstration of similar tactical excellence. youtube/watch?v=62gzsqwEZCM
Posted on: Mon, 24 Nov 2014 02:22:18 +0000

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