So, this is what makes 3.5 identical with 4th when it comes to - TopicsExpress



          

So, this is what makes 3.5 identical with 4th when it comes to game mechanics... A core task resolution mechanic in which you roll a d20, apply any relevant modifiers, and compare the result to a simple target number (AC/DC) to determine success or failure Ability scores with modifiers of m = (a – 10) ÷ 2 (rounded down), applicable to a wide variety of situations Defense numbers that increase (rather than decrease) as they improve A small number of common saving throws/defenses based on characters’ abilities Race/class combinations limited only by mathematics Global/unified level advancement pace and limits (all classes need the same number of XP to advance a level; all races can attain the system’s maximum level in any class) Thoughts?
Posted on: Mon, 26 Aug 2013 23:05:53 +0000

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