Still hammering out the details of my combat technique and - TopicsExpress



          

Still hammering out the details of my combat technique and maneuver system. Maneuvers are strings of techniques macroed into a single combat option Maneuvers are practiced strings of techniques that take 75% (rounded up) of the combined technique times Techniques and maneuvers both become more efficient the more they are used TIME - TECHNIQUE 0 end stance (stances dont increase time) 1 rotate 1 step (stances dont increase time) 1 glance 1 hold ground (stances dont increase time) 1 shield stance (lasts until manually stopped, adds +1 time to techniques) 1 parry stance (lasts until manually stopped, adds +1 time to techniques) 1 evasive stance (lasts until manually stopped, adds +1 time to techniques) 2 walk (evasive stance doesnt increase time) 2 shield bash (shield stance doesnt increase time) 2 quick aim 2 run (after the first two steps run actions only take 1 time, ends stance except evasive stance, evasive stance doesnt increase time) 3 riposte (may only be executed during parry stance, parry stance doesnt increase time) 3 shield rush (shield stance doesnt increase time) 3 aim (precise stance doesnt increase time) 3 precise stance (lasts until manually stopped, adds +1 time to techniques) 3 beat (strike opponents weapon) 3 straight knee 3 sucker punch (may only be used on opponents unaware of you or not hostile to you) 3 shovel hook (may only be used in a standing grapple) 3 jab (reduces the speed of any directly following jab, haymaker, uppercut, overhand, hook or cross punch within the same maneuver by 1) 4 glissade 4 leap (ends stance except evasive stance, stances dont increase time) 4 straight kick 4 curved knee 4 straight punch 4 cross punch 4 hammer fist 4 hook 4 upset punch 4 backfist (speed reduced by 1 if in a maneuver and directly following a cross punch, hook, jab, or upset punch) 5 weapon backhand (must follow horizontal weapon swing) 5 haymaker 5 careful aim (precise stance doesnt increase time) 5 tackle (evasive stance doesnt increase time, if successful activates ground grapple) 5 grab (must have free hand, if successful activates grapple stance) 5 thrust 5 superman punch (may only be used from a distance) 5 overhand 5 uppercut 5 sweep kick 5 heel kick 5 snap kick 5 front kick 5 roundhouse kick 5 side kick 5 back kick 6 lunge 6 balestra 6 hammer kick 6 flying knee 6 horizontal cut 6 overhead cut 6 under cut 6 disarm (may only be used during parry stance, parry stance doesnt increase time) 7 sky kick * spinning backhand (may strike any adjacent target and turn you towards their direction for a speed of 2 + 1 for each time you turn. Damage increases with a longer turn) * spinning roundhouse kick (may strike any adjacent target and turn you towards their direction for a speed of 3 + 1 for each time you turn. Damage increases with a longer turn)
Posted on: Mon, 07 Jul 2014 10:51:09 +0000

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