The 16 Acts of Cirque du Saoul 1. “ROLL UP!” - Jump through - TopicsExpress



          

The 16 Acts of Cirque du Saoul 1. “ROLL UP!” - Jump through the hoop to get into the flat, take a random shot to establish who the “Tamer” is. 2. “Daredevil Act” - One member from each team will have cider taped to their hands. The first to finish both wins. 3. “High Wire” – Walk across the “Tight-rope” (tape) with a drink in hand, cannot spill a drop or a forfeit will be issued. 4. “Lion Tamer” – Drinking contest between the oldies and the newbies. 5. “Sword Swallower” – Down a pint/ drink in 30 seconds. 6. “The Strongman” – Arm-Wrestle with the Circus Strongman, loser must perform a forfeit. 7. “Fire Eating” – Must do a shot of “Toilet-Water” 8. “Magic and Mystery” – Pick a card and perform the required “Ring of Fire” action. 9. “Mime” – Mirror the actions of another member of the Initiation. 10. “Contortionists and Rubber-Men” – Take a drink whilst twisted into an unusual position. 11. “Clowning Around” – One person must play the arms of another; the “Arms” must help the “Body” to finish their drink. 12. “Under the Big Top” – Take a drink in a ridiculously small space. 13. “Clown Car” – Fit several team mates into a small space. 14. “Fortune Teller” – Take a chance and accept a random drink from one of the Oldies. 15. “Human Cannonball” – Toss a coin across the room into someone’s drink; if you get it in, give a drink, miss, take a drink. 16. “Amateur Acrobatics” – Take a drink either on another player’s back (piggy back scenario), being carried by several players, or in a weird and wonderful place.
Posted on: Sun, 26 Jan 2014 13:21:41 +0000

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