The problem with dnd prisons is that if you stick your player - TopicsExpress



          

The problem with dnd prisons is that if you stick your player characters in them they will inevitably escape the very first moment your guard turns his back. so dms have to get creative. The first thing they do is make the prison out of extremely expensive materials. Adamantium bars and walls made out of solid steel. Magic around every corner until the price to put it together skyrockets beyond what any kingdom could afford. And for really high level characters thats fine. but not for gen pop. No. For that I think that the kind of proteins we are normally aware of wont work. Dnd characters just have to many options that real people dont. So I think from now on out Ill be going with a panopticon prison. Think of a hollow cylinder with the cells in the outside wall and in the middle a pillar with blackened windows as a singular guard tower. The theory is that it doesnt let the prisoner know when they are being observed and instills a sense of paranoia. It had problems in real life because of things like funding and space requirements. But with this you can introduce luck based mechanics for observation of activities and near instant knowledge of someone leaving their cell. Just the basic design does something every dm should arrive for. It makes the players afraid. Getting caught is easy. Getting out is extremely difficult. And then suddenly your party is letting their creative juices flow to get it if the weird prison without getting filled full of crossbow bolts and sword bits.
Posted on: Thu, 16 Oct 2014 08:49:11 +0000

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