There was something exceptionally raw about horror games, movies - TopicsExpress



          

There was something exceptionally raw about horror games, movies and literature in the 90s and early 2000s. For all the clumsiness of artifice, lack of special effects and all, they had a LOT of creativity, and very often a way of capturing a certain atmosphere which is usually lacking in todays games. Mind, Im not criticizing todays games in general. Ive been having a blast with a pack of games, of late. Im talking, specifically, about horror games, which nowadays seem spent out. They either get experimental in mechanisms and usually lose out, or retread the usual stuff. And Im not talking about mechanics or anything like that. Im talking purely about atmosphere. Games that really caught this atmosphere (good or bad, and in no particular order), included such luminaries as System Shock, Michigan: Report from Hell, Silent Hill, Devil May Cry, The Suffering, Resident Evil, Abomination: The Nemesis Project, and more besides Im sure Im forgetting. What do you figure games like that had? Texture? Brutality? Just a Todd Mcfarlane sensibility of urban decay-meets-mutation monsters? I havent got the words. Any thoughts?
Posted on: Sat, 23 Nov 2013 10:16:42 +0000

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