Transparent textures on game objects penetrated by game - TopicsExpress



          

Transparent textures on game objects penetrated by game armament. Replacement of game models with collision models. Explicit highlighting of game objects that may seem dangerous as non-hazardous (e.g., white textures on destroyed tanks). Any changes to auto-aim (e.g., leading targets, automatic targeting of vulnerable areas). Fixing for the player the position of the other players that are not visible by the rules of the game visibility (locking the position of the player that disappeared from sight on map by tracer flares, display of the name of an enemy player that inflicted a non-critical hit remaining out of sight, etc.). Fixing the destruction of destructible objects on the minimap. Camera which is not attached to the position of a player, a “free” camera, able to move in three dimensions, and the use of artillery mode for other types of vehicles.Using keyboard macros in game situations (e.g., automation of work of “manual fire extinguisher”, except for an automatic shot from a reloaded weapon). Indication of an aiming point of other players which is different from its visual representation based on the position of a standard, unmodified 3D vehicle model operated by the player. Full or partial automation sending a vehicle to battle, its operating and firing (use of bots). No derivative works should be created, which according to Wargaming.net damage the company’s reputation. No assumption of authorship is allowed as well as hiding or removing the copyright notice placed within Wargaming.net Games Content.
Posted on: Wed, 23 Jul 2014 13:27:43 +0000

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