When the player successfully kills a soldier, the game audio is - TopicsExpress



          

When the player successfully kills a soldier, the game audio is silenced. The simulated 3D graphics cut to black. A slow running, photographic slideshow of the victim’s life plays in reverse. With no choice but to watch, the player witnesses a life’s narrative unfold. The player watches the victim with their friends, at their wedding, on a first day, at a childhood birthday party and as a toddler playing. The goal is an unnerving reminder of the duplicity of value in simulated war play. Players must both believe in the non-player character fiction and dismiss it. Bang! by Lindsay Grace is one of the works featured in the ICIDS 2014 art exhibition, 2-5 November 2014 at ArtScience Museum: narrativeandplay.org/icids2014/artwork-bang.html
Posted on: Sat, 04 Oct 2014 10:40:38 +0000

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