como puedo activar el Blur al darle pausa al juego ?? este es un - TopicsExpress



          

como puedo activar el Blur al darle pausa al juego ?? este es un script de pausa: var mainMenuSceneName : String; var pauseMenuFont : Font; private var pauseEnabled = false; function Start(){ pauseEnabled = false; Time.timeScale = 1; AudioListener.volume = 1; Screen.showCursor = false; } function Update(){ //check if pause button (escape key) is pressed if(Input.GetKeyDown(escape)){ //check if game is already paused if(pauseEnabled == true){ //unpause the game pauseEnabled = false; Time.timeScale = 1; AudioListener.volume = 1; Screen.showCursor = false; } //else if game isnt paused, then pause it else if(pauseEnabled == false){ pauseEnabled = true; AudioListener.volume = 0; Time.timeScale = 0; Screen.showCursor = true; } } } private var showGraphicsDropDown = false; function OnGUI(){ GUI.skin.box.font = pauseMenuFont; GUI.skin.button.font = pauseMenuFont; if(pauseEnabled == true){ //Make a background box GUI.Box(Rect(Screen.width /2 - 100,Screen.height /2 - 100,250,200), Pause Menu); //Make Main Menu button if(GUI.Button(Rect(Screen.width /2 - 100,Screen.height /2 - 50,250,50), Main Menu)){ Application.LoadLevel(mainMenuSceneName); } //Make Change Graphics Quality button if(GUI.Button(Rect(Screen.width /2 - 100,Screen.height /2 ,250,50), Change Graphics Quality)){ if(showGraphicsDropDown == false){ showGraphicsDropDown = true; } else{ showGraphicsDropDown = false; } } //Create the Graphics settings buttons, these wont show automatically, they will be called when //the user clicks on the Change Graphics Quality Button, and then dissapear when they click //on it again.... if(showGraphicsDropDown == true){ if(GUI.Button(Rect(Screen.width /2 + 150,Screen.height /2 ,250,50), Fastest)){ QualitySettings.currentLevel = QualityLevel.Fastest; } if(GUI.Button(Rect(Screen.width /2 + 150,Screen.height /2 + 50,250,50), Fast)){ QualitySettings.currentLevel = QualityLevel.Fast; } if(GUI.Button(Rect(Screen.width /2 + 150,Screen.height /2 + 100,250,50), Simple)){ QualitySettings.currentLevel = QualityLevel.Simple; } if(GUI.Button(Rect(Screen.width /2 + 150,Screen.height /2 + 150,250,50), Good)){ QualitySettings.currentLevel = QualityLevel.Good; } if(GUI.Button(Rect(Screen.width /2 + 150,Screen.height /2 + 200,250,50), Beautiful)){ QualitySettings.currentLevel = QualityLevel.Beautiful; } if(GUI.Button(Rect(Screen.width /2 + 150,Screen.height /2 + 250,250,50), Fantastic)){ QualitySettings.currentLevel = QualityLevel.Fantastic; } if(Input.GetKeyDown(escape)){ showGraphicsDropDown = false; } } //Make quit game button if (GUI.Button (Rect (Screen.width /2 - 100,Screen.height /2 + 50,250,50), Quit Game)){ Application.Quit(); } } }
Posted on: Wed, 10 Dec 2014 02:57:34 +0000

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