one man job, holy f**k... I used Maya for rigging, shading, - TopicsExpress



          

one man job, holy f**k... I used Maya for rigging, shading, lighting, animation, rendering (Mental Ray) and some modeling. But most of the modeling work was done in Blender, which I consider a great and fast tool for that. Sculpting was done in zBrush, as well as a lot of painting. Compositing in Nuke and After Effects. Kaleb Lechowski https://youtube/watch?v=xQuGpW0NuW8
Posted on: Sun, 07 Dec 2014 10:50:32 +0000

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