the entity synthesizer: [Just an Idea, *****Not for everyone, - TopicsExpress



          

the entity synthesizer: [Just an Idea, *****Not for everyone, *****Readers discretion required] in that first person perspective first person and perspective are conjunctions that there is a placeholder for something or just about anything so that, that thing would inherently persist there in all its comfy of that placeholder - collaborating are few placeholders for things beyond cognition however you can derive first person perspective from first person and perspective with some access specificity transfixed in some massless rendition - but can we get closer to em I mean those placeholders - and few certain of them subsisting within the vicinity of the self, I mean our self? because at some perspective we are placeholders for things in some way, and in those place holders probably are embed in things not necessarily known, but can we get closer to them - to those nameless intrinsic elements that are inherent and innate crammed up in those perimeters and when i say perimeter well it could encapsulate a process boundary because anything could happen there when even static-ness is happening at some level of consideration, and perhaps all those placeholders conform to a process boundary which itself is a huge placeholder for several plexed patterns - aggregating a colossal engine in those wraps might construe that they do exist in some laterals that go beyond the aperture, but we are often left clueless when intricacies are lost when chunks of chromatic attain apex translation at the core and in that temporal snapshot of Time the identity tagged for a complexity of mass and its extensions in some stance mustve been synthesized in a hypothetical sequence of a chain of discrete consorted events pertaining to those entities outsourced from light, the colossal engine is surreptitiously working behind the scenes that it does not interrupt or get interrupted, however, cats look like cats, pigs look like pigs, dogs look like dogs and almost everything looks like itself - which means that the pipeline is immensely accurate and has utmost precision at the apex of such translation seeding out of some randomized palette. And what if in the next microsecond someone you were been talking to had just disappeared from your sight, and then your mind is pushed into a reflex the deliberated reaction could be leading to confusion or fear or both the latent spawns are triggered just when the disappearance of that so called someone is a disparity in the process but however we cannot blame the entity synthesizer for it - which only reflects transmuting some A to A, I mean when I say, A to A is because everything looks like itself, but when it comes to disappearance of sth from the context and in the sprawls of those hardwiredness > has some precedence and pragmatically makes sense, and can mean nothing becomes nothing so the engine is doing exactly what it was designed for lest the disappearance of that someone is an extraneous outsourced event and you can go searching for them. now the only question left here is do the same sub systems participate the hypothetical in your face dreaming, or the more intricate first person perspective conscious of being awake? and the role of entity synthesizer in that mechanism - so next time when you see someone you ought to know how it defers the semantics of a sprite in animation.
Posted on: Sun, 09 Nov 2014 16:00:13 +0000

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