آموزش برنامه نویسی آندروید New - TopicsExpress



          

آموزش برنامه نویسی آندروید New Boston مدرس: Travis تاریخ :2013 زمان: 19h , 30m حجم : 7/40 GIG سطح: مبتدی تا حرفه ای این آموزش مجموعه ای از 200 فیلم برنامه نویسی با جاوا برای پلتفرم آندروید است که به صورت گام به گام از اصول مقدماتی و پایه شروع شده و رفته رفته به موارد پیشرفته و حرفه ای می رسد عنوان ها: 1 – Download and Install the Java JDK 2 – Installing Eclipse and Setting up the ADT 3 – Installing Android SDK and Set up Emulator 4 – Setting up an Android Project 5 – Overview of Project and Adding Folders 6 – Introduction to Layouts in XML 7 – Creating A Button in XML and Adding an ID 8 – Setting up Variables and Referencing XML ids 9 – Set up a Button with onclickListener 10 – Using setText method for our button 11 – Adding Resources and Setting Background 12 – Setting up an Activity and Using SetContentView 13 – Introduction to the Android Manifest 14 – The Framework of a Thread 15 – How to Start a New Activity via Intent 16 – Activity Life Cycle 17 – Adding Music with MediaPlaye 18 – Create a List Menu from the ListActivity class 19 – Setting up an ArrayAdapter 20 – Starting an Activity with a Class Object 21 – Finishing ListActivity 22 – XML Introducting the EditText 23 – XML ToggleButton, WeightSum, and Layout Weight 24 – XML Padding and Setting Toggle to On 25 – Quick Review by setting up a new Activity 26 – If Toggle Button is checked 27 – Set the Input Type of an EditText 28 – Comparing Strings with else if 29 – Set Gravity within Java 30 – Setting Color of a TextView in Java 31 – Wheres the Fridge, thats Random 32 – Switch and Case 33 – Creating a Method 34 – Implementing Classes for Better Programming 35 – XML ScrollView and AnalogClock 36 – Setting up An Email Activity 37 – PutExtra method for an Email Intent 38 – XML ImageView for Camera Application 39 – Starting an Activity for a Result 40 – Getting Data from a different Activity 41 – Finish Camera and Wallpaper App 42 – Using BitmapFactory and InputStream to set Bitmap 43 – Set Fixed Screen Orientation 44 – XML Relative Layout 45 – RadioButtons in a RadioGroup 46 – Set the Radio to the OnCheckedChangeListener 47 – Passing a String between Activities 48 – Recieving Bread String from Activity 49 – StartActivityForResult setup 50 – setResult for the Start Activity For Result 51 – Setting up a Menu with MenuInflater 52 – Making MenuItems do something 53 – Text Activity with Theme 54 – Setting up Preferences 55 – Setting up a String array resource 56 – Creating a PreferenceActivity 57 – Accessing Preferences from an Activity 58 – More with Preferences 59 – Altered Landscape Layout 60 – Creating Custom Buttons 61 – Full Screen Activities 62 – Custom Animation Class 63 – Using a Constructor to pass Context 64 – Drawing Bitmaps to Canvas View 65 – Animating a Bitmap 66 – Using the Asset Folder for Typeface 67 – Setting up a SurfaceView class 68 – Setting up Animation Thread 69 – Locking and Unlocking a Canvas 70 – Establishing a Better Animation Thread 71 – Setting up the OnTouch Method 72 – Defining a Class within a Class 73 – Graphics Trick 74 – MotionEvents and Motion Actions 75 – Game Programming concept 76 – Cleaning up some Errors 77 – Sleeping to Achieve desired FPS 78 – WakeLock to keep you app from sleeping 79 – SoundPool helps with explosions 80 – Using the OnLongClick method 81 – SlidingDrawer Example 82 – Introduction to the FrameLayout 83 – Methods of the SlidingDrawer 84 – Tabs setup with TabHost 85 – Setting up the TabHost in Java 86 – Creating Tabs in Java 87 – Getting the Time from the System 88 – Formatting and using the Modulus 89 – Create a Browser with WebView 90 – WebView navigation methods 91 – Set WebView Client for a Brower app 92 – WebView Settings 93 – Hiding the Keyboard 94 – ViewFlipper Example 95 – Saving Data with SharedPreferences 96 – SharedPreferences Editor 97 – Loading SharedPreferences Data 98 – File Output Stream for Internal Storage 99 – Writing Data to File Output Stream 100 – File Input Stream 101 – Async Task class to load stuff 102 – The 4 AsyncTask Methods 103 – ProgressDialog and Correction 104 – External Storage State 105 – Spinners and ArrayAdapter 106 – OnItemSelected and File Directories 107 – Toggling Visibility 108 – InputStream and OutputStream 109 – Write External Data Permission 110 – Media Scanner Connection 111 – TableLayout and Intro SQLite Database 112 – Setting up SQLite Database Variables 113 – SQLite class implementing SQLiteOpenHelper 114 – Creating SQLite Database 115 – Opening SQLite database to write 116 – Closing SQLite Database 117 – Inserting Data into SQLite Database 118 – How to Create a Dialog 119 – Setting up method to Read SQLite 120 – Reading SQLite Database with Cursor 121 – Setting up more SQLite methods 122 – Getting a Specific Entry 123 – Updating SQLite Entry 124 – Deleting Entry from SQLite Database 125 – Setting up a Accelerometer class 126 – Setting up Sensor Manager 127 – OnSensorChanged accelerometer method 128 – Finishing Accelerometer and unregistering 129 – Setting up a Google Maps Activity 130 – Obtaining Google Maps API debug key 131 – Displaying the MapView 132 – MapView Overlay 133 – Overlay MotionEvent time 134 – AlertDialog methods and ClickListener 135 – Compass and Map Controller 136 – Geocoder and GeoPoint 137 – Geocoding a Location for an Address 138 – Toggling Street and Satellite views 139 – ItemizedOverlay to draw on our Map 140 – Creating a Custom pinpoint 141 – Placing a Pinpoint on a MapView 142 – LocationManager and Location Permissions 143 – Criteria and getting Location 144 – Updating with OnLocationchanged method 145 – Exporting apk and signing keystore 146 – Obtaining Key for a specific Project 147 – Introduction to HttpClient 148 – Executing HttpGet on a Http Client 149 – Viewing Internet data via StringBuffer 150 – Introduction to JSON parsing 151 – JSONArrays and JSONObjects 152 – Appending with StringBuilder 153 – Reading JSON information 154 – Setting up XML Parsing Project 155 – StringBuilder and XML Parsing Framework 156 – Setting up a parsed XML data collection class 157 – SAXParserFactory and XMLReader 158 – Start Element method 159 – Finishing XML parser 160 – Creating a Widget receiver 161 – Setting up Widget Configuration Activity 162 – Basic Widget Design 163 – Updating and Deleting Widget 164 – Updating a Widget TextView 165 – Setting up Widget Configuration Class 166 – Relating Context with the Widget Manager 167 – PendingIntent and widget Buttons 168 – Introduction to OpenGL ES 169 – OpenGL Renderer Basics 170 – Rendering A Background 171 – OpenGl 2D vertices 172 – Byte and Float Buffers 173 – ShortBuffer to handle Indices 174 – Creating Draw method for OpenGL 175 – glDrawElements method 176 – OpenGL Boosting Performance 177 – On Surface Changed 178 – Using GLU to set up the Camera 179 – 3D Cube Intro 180 – Indices of a Cube 181 – OpenGL Culling 182 – 3D Rotation 183 – OpenGL Vertex Color Buffer 184 – Stock Android SDK Themes 185 – Voice Recognition 186 – Voice Recognition Result 187 – Text to Speech 188 – Set Language and Speak 189 – Notifiying Status Bar 190 – Setting up a Notification 191 – Notification Manager Methods 192 – AudioManager Methods 193 – Changing the Volume with a SeekBar 194 – Downloading Admob SDK 195 – Adding External Jar 196 – Adding Admob Ad via XML 197 – Adding Ad Unit Id and Ad Size 198 – Adding Admob Ads via Java 199 – Putting an App on the Market 200 – Updating Application - See more at: mygs.ir/index.php?route=product/product&path=25&product_id=88#sthash.fMpwxagY.dpuf
Posted on: Wed, 14 Aug 2013 23:15:57 +0000

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