-=A.Role.Playing.Game=- Part_4: Habits_&_Culture ...much of - TopicsExpress



          

-=A.Role.Playing.Game=- Part_4: Habits_&_Culture ...much of life on earth has chemical compounds within it which can form liquid crystal phases. In fact around 30% of your brain is made of liquid crystals (apart from the stuff which is water). -- open.edu/openlearn/nature-environment/natural-history/your-liquid-crystal-brain Habit is the most important aspect of culture. What problems has a character encountered in his past, his fathers past, and his grandfathers? What solutions were applied to these problems? The truly human NPC should solve todays problems using yesterdays solutions. The cavalry commander is real good at catching Confederate supply trains, and hitting infantry in the flank. Has he ever fought Indians? Courage is the major status trait among the Indian warriors. Whatever solution they might have to their problems, it must involve the youngsters showing their worth. Talking tough with a few dozen cowhands with rifles at his back has always worked for the cattle rancher. What will he do next time someone tries to cross him? Many of the German farmers emigrated after the failed revolutions of 1848. Their ideas of Liberty, Law, Tyranny and Discipline are shaped by their failures in the Old World, as well as the promises made in the New Worlds Constitution. The NPC must have a history. What problems did he face in his youth? How did he solve them? What problems did his parents have? How did they solve them? More important still, what are the abstractions made from these past problems? The Revolution and Civil War were fought for Freedom and Liberty. What do these mean to a young black cavalry conscript? Will these concepts at all effect what orders his captain will give him? If the robber baron and the sheriff have both heard of Darwins survival of the fittest, will their professions cause them to interpret the concept any differently? Habit. Culture. The PCs are of course visitors from another realm. Their players are aloof from involvement, and full of 20th century values. It is all too common that a PC will use reason, find a clean and ethical solution, be a hero, and ride off into the sunset. Does this make the PCs Good? In the pack hunter section (part 3), I used Good to indicate an individual who exercised his instincts in moderation, and in such a way to benefit his family and peers. A reasonable, intelligent and habit free PC who applies his clean and ethical solution might also be labeled Good, even if the PC violates both human instincts and his culture of origin in solving the conflict. On the other hand, would such a PC really be acting in character in applying 20th century values and solutions to a 19th century game? In playing an interesting and realistic NPC, reason and logic should be shunned. The Indian chief is not defending his territory so he can feed his family. Such a consideration is of secondary importance. First, he is defending his way of life. Your cattle drive is blocked by barbed wire. Your newly planted wheat is being trampled by cattle. Your newest troopers do not understand how important it is to do things By the Book. Your deputy was shot by a drunken cattleman. What role has reason in any of this? Reason creates abstract ideas, some of which men are willing to die for. Money. Courage. Free grazing. Holy ground. The Law. The Flag. Looking at any given cultures past, one can see how such concepts can help a culture grow and thrive. This is Good. One can also see how these concepts mix explosively with the status drive of the peer bond, the territorial drive, and the instinctive readiness to see a rival peer group as The Enemy. This can be seen as Evil. If men contested rationally for resources, compromise would be easy, there would be few conflicts, and the scenario would be boring. Route the train through the valley, but away from the tribes village and the holy areas. Fence crop areas only, but leave open paths for cattle drives. If the other guy cheats at poker, protest politely. --------------------------------------- The_Snow_Assassin: Just like the Radio we too are a form of Transceiver... (Control YOUR frequency; the Electronic Implant) -- Schumann resonances: en.wikipedia.org/wiki/Schumann_resonances
Posted on: Sun, 07 Sep 2014 14:58:38 +0000

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