Script Wasted GTA V mudah :v : // This file was decompiled using - TopicsExpress



          

Script Wasted GTA V mudah :v : // This file was decompiled using SASCM.INI published by Seemann (sannybuilder/files/SASCM.rar) on 13.10.2007 {$CLEO .cs} //-------------MAIN--------------- 0000: NOP :NONAME_56 0000: NOP 0001: wait 0 ms 00D6: if 0256: player $PLAYER_CHAR defined 004D: jump_if_false @NONAME_400 00D6: if 0118: actor $PLAYER_ACTOR dead 004D: jump_if_false @NONAME_400 0001: wait 0 ms 0390: load_txd_dictionary WB 038F: load_texture WASTED as 1 // Load dictionary with 0390 first 04C4: store_coords_to 9@ 10@ 11@ from_actor $PLAYER_ACTOR with_offset 0.0 9.0 -9.0 0107: 1@ = create_object 1582 at 9@ 10@ 11@ 0382: set_object 1@ collision_detection 0 0750: set_object 1@ visibility 0 069B: attach_object 1@ to_actor $PLAYER_ACTOR with_offset 0.0 0.0 0.0 rotation 0.0 0.0 0.0 068D: get_camera_position_to 2@ 3@ 4@ 015F: set_camera_position 2@ 3@ 4@ rotation 1.106 0.2 10.512 01BB: store_object 1@ position_to 5@ 6@ 7@ 0160: set_camera_point_at 5@ 6@ 7@ mode 1 068E: get_camera_target_point_to 5@ 6@ 7@ 068D: get_camera_position_to 2@ 3@ 4@ 03F0: enable_text_draw 0 0826: enable_hud 0 0581: enable_radar 0 09BA: show_entered_zone_name 0 0001: wait 0 ms 0AAC: 8@ = load_audiostream CLEO\AUDIO\WASTED.MP3 0AAD: set_audiostream 8@ perform_action 1 015D: set_gamespeed 0.45 04C4: store_coords_to 12@ 13@ 14@ from_actor $PLAYER_ACTOR with_offset 0.0 7.0 -7.0 04C4: store_coords_to 15@ 16@ 17@ from_actor $PLAYER_ACTOR with_offset 0.0 4.0 -4.0 01B6: set_weather 21 0001: wait 1012 ms 0160: set_camera_point_at 12@ 13@ 14@ mode 2 068E: get_camera_target_point_to 15@ 16@ 17@ 03E3: set_texture_to_be_drawn_antialiased 1 03F0: enable_text_draw 1 0006: 20@ = 0 :NONAME_100 0001: wait 1 ms 000A: 20@ += 1 038D: draw_texture 1 position 320.0 224.0 size 640.0 448.0 RGBA 255 255 255 110 00D6: if 0039: 20@ == 250 004D: jump_if_false @NONAME_100 0391: release_textures 01B6: set_weather 1 03F0: enable_text_draw 0 0826: enable_hud 1 0581: enable_radar 1 09BA: show_entered_zone_name 1 0108: destroy_object 1@ :NONAME_400 0002: jump @NONAME_56
Posted on: Sat, 30 Aug 2014 12:58:43 +0000

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